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FUN 
'OR.  EVERYONE 

\  POCKET  ENCYCLOPEDIA 
OF  GOOD  TIMES 


Fun  for  Everyone 

A  Pocket  Encyclopedia 

of 
Good  Times 


Suggestive  Social  and  Recreational 

Programs  for 

Community  Groups 


Published  by 

Community  Service 
315  Fourth  Avenue,  New  York  City 

April,  1922 

Price  50  cents 


Vi-''" 


^C7 


;        COI-YRIGHT.    1922 

fty  f'.ov.MUNiTY  Service 

(incorporated) 

New  York 


INTRODUCTION 

Every  community  group  has  its  contribution  to  make 
to  the  social,  recreational  and  civic  life  of  the  com- 
munity. Each  group  has  members  whose  qualifications 
fi»t  them  for  leadership  in  recreational  activities. 

The  purpose  of  this  booklet  is  to  put  at  the  disposal 
of  community  groups  and  their  members  programs  which 
will  be  suggestive  in  planning  community  events  and 
in  building  up  a  social  life  in  which  all  may  share.  The 
programs  outlined  may  be  used  by  groups  in  rural  dis- 
tricts, towns,  and  cities,  and  they  may  readily  be  adapted 
for  use  in  schools,  church  parlors,  town  halls  and  neigh- 
borhood and  community  centers  of  all  kinds. 


48028G 


TABLE  OF  CONTENTS 

PAGE 

Introduction    3 

I.     Suggestions  to  Leaders 7 

Why  This  Book — How  to  Use  It — Where 

to  Use  It— When  to  Use  It 7 

Organization  of  Programs — Suggested  Du- 
ties of  Committees 10 

II.     Family  Recreation    13 

What  Can  the  Family  Do? 13 

Story  (Books  and  Stories — 'For  School  and 
Club  Groups — For  Special  Days — -Sto- 
ries that  Dramatize  Well 14 

Handwork  in  the  Home — Other  Interests..     17 

Evenings  at  Home 18 

A  Party  for  Sister's  Birthday— A  Winter 
Night  in  the  Home — ^A  Shadow  Party 
— 'Athletic  Stunts — A  Musical  Memory 
Evening — Dramatic  Night — A  Game 
Party  in  the  Backyard — A  Game  Eve- 
ning Indoors 

III.  Neighborhood  Parties    26 

Suggestions    for    Neighborhood    Days    and 

Evenings   26 

Echoes  of  Yesterday — Valentine  Fete — 
Scenes  from  Southern  Days — A  Neigh- 
borhood Fair — ^A  Country  Circus — A 
Winter  Party — Neighborhood  Sleigh 
Ride — ^An  Evening  of  Fun — Neighbor- 
hood Contests  and  Inter -iNeighborhood 
Tournaments : —  Neighborhood  Field 
Day 

IV.  Boys  and  Girls 39 

A  Trip  to  Different  Countries — A  Nature 
Hike  with  Stories — ^A  Hallowe'en  Hike 
— ^A  Bird  Masque — A  Doll  Show — A 
Pet  Show — A  Balloon  Parade — A  May 
Pole  Balloon  Dance  —  A  Costume 
Party — ^A  Peanut  Party 

r  Four  ] 


CHAPTER  PAGE 

V.     Suggestions  for  High  School  Programs 43 

America  in   Song  and   Story — An  Athletic 
Program  —  A    Winter    Carnival  —  An 
Evening   Dramatique — An    Evening   of 
Folk  Play — An  Evening  with  Art 
VI.     Young  Men  and  Young  Women 59 

A  Minstrel  Show  or  Vaudeville  Program — 
A  Summer  Party — ^A  Library  Evening 
— A   May    Day   Fete — A    Game    Party 
Indoors 
VII.     Suggestions  for  Men's  Groups 67 

Memorial  or  Armistice  Day — Ladies  Night 
— Memibers*  Night^A  Weekly  Eve- 
ning for  Games — An  Ice  Mardi  Gras — 
Evenings  of  Games,  Athletic  Events 
and  Stunts — A  Minstrel  Show — Dra- 
matics 
VIII.     Programs   for   Women's   Organizations 78 

"Lavender  and  Old  Lace" — A  Program  of 
Folk  Music  of  England  and  France — 
Folk  Programs  of  Other  Countries — 
A  Picnic  Program — -A  Circus — A  Mu- 
sical Mardi  Gras — A  Game  Party — 
Nature  Hikes — ^Holiday  Programs 
IX.     Church  Programs   86 

A  Progressive  Party — ^Horseshoe  and  Quoit 
Tournament  —  A  Stunt  Evening  —  A 
Valentine  Party — ^A  Hallowe'en  Party 
— The  Bible  in  Song  and  Story — A 
Musical  Evening — ^Weekly  Game  Eve- 
nings— ^Recreation  and  Dramatics  for 
All  Ages 
X.     Community  Days  and  Evenings 90 

International  Day  or  the  Spirit  of  America 
— Education  Day — A  Summer  Festival 
— 'An  Ice  Carnival  —  A  Community 
Christmas — il  n  d  u  s  t  r  i  a  1  Fete — New 
Year's  Festival  —  Community  Sleigh 
Rides — The  Birthday  of  the  Town — 
Arbor  Day  Ceremony — A  Series  of 
Community  Band  Concerts  —  Labor 
Day  and  Other  Special  Days 

Bibliography    108 

[  Five  1 


Digitized  by  the  Internet  Archive 

in  2007  with  funding  from 

IVIicrosoft  Corporation 


http://www.archive.org/details/funforeveryonepoOOcomurich 


CHAPTER  I 
SUGGESTIONS  TO  LEADERS 

Why  This  Book? 

Do  you  ever  pick  up  a  game  book  and  glancing  through 
it  say:  "Well,  there  ought  to  be  plenty  of  material  in 
this  book — if  I  only  knew  just  what  I  wanted  to  look 
for."     "I  don't  know  what  I  want." 

In  this  book  programs  are  classified  under  different 
headings  so  that  you  may  more  easily  find  some  sugges- 
tions through  wliich  to  crystallize  your  thoughts. 

True  it  is,  that  many  of  the  programs  for  one  group 
may  fbe  used  for  several  other  occasions  and  older  or 
younger  groups — but  after  you  have  looked  under  the 
special  heading  "Young  Men  and  Young  Women,"  for 
instance,  then  you  may  go  through  the  book  and  adapt 
from  other  programs  for  your  needs. 

This  will  give  you  some  new  material  and  will  help 
you  to  create  other  programs  with  your  groups  during 
the  year.  Eac'h  group  yields  many  original  ideas  for 
programs  when  they  get  interested.  Remember  that  all 
material  is  suggestive.  Any  program  needs  to  be  adapted 
to  the  group.  People  are  always  more  important  than 
the  activity.  The  activity  is  the  avenue  through  which 
their  expression  is  developing.  Make  a  way  for  them 
to  use  some  of  their  own  ideas. 

Chairmen  are  sometimes  heard  to  say:  "If  my  group 
does  anything,  I  will  have  to  plan  it  for  them."  The 
wise  leader  will  discard  the  word  "for^'  in  this  sense  and 
will  say  instead,  "with"  them.  There  has  never  been  a 
group  that  could  not  make  suggestions  if  given  a  chance. 
The  real  leader  leads  the  group  but  gets  all  the  creative 
expression  from  them  that  is  possible.     Each  time  it  is 

[  Seven  1 


euiier  f.o  do  this.  The  opportunities  which  a  leader  has 
to  strengthen  and  enlai'ge  neighborhood  and  community 
joy  are  limited  only  by  the  vision  of  that  leader. 

Music,  dramatics  and  recreation  give  us  a  large  range 
of  material;  the  talents  in  any  group  should  find  expres- 
sion through  one  of  these  avenues.  The  happy  combina- 
tion of  the  three  in  many  ways  gives  us  activity  for 
every  day  of  the  year  and  leads  us  steadily  on  to  a 
better  appreciation  of  the  best  in  each.  With  this  ap- 
preciation should  develop  leaders  who  can  really  lead 
and  w^ho  can  bring  joy  and  enthusiasm  into  the  group. 
Jlow  to  Use  It 

Be  a  leader — not  a  director.  Enjoy  whatever  you  do 
with  the  group.  They  know  whether  you  really  want  to 
do  the  thing  you  are  doing  or  if  you  are  there  as  a  duty 
and  must  see  at  through. 

Ask  for  suggestions  from  the  group  with  whom  you 
are  planning  the  program.  Adai>t  whatever  you  can  and 
use  it.  Find  leaders  and  at  first  ask  them  to  do  a  small 
part  and  then  more  as  fast  as  they  haye  gained  poise 
and  some  discretion.  One  is  never  a  finished  product. 
We  learn  every  day  and  from  every  group  with  whom 
we  work. 

In  choosing  material  for  a  program  consider  how  many 
people  may  be  there ;  their  ages ;  their  interests.  Have 
in  mind  some  of  those  who  could  help  as  leaders.  Is 
there  a  theme  around  which  to  center  the  activities? 
Does  this  suggest  decorations? 

What  committees  will  you  need?  Always  work  out 
plans  with  your  committees.  Don't  be  one  of  those 
who  say  "Fm  chairman.  I  did  most  of  the  work.  My 
committee  did  not  amount  to  much."  That  is  usually 
your  fault.  Divide  up  the  work  to  be  done  and  each 
one  will  do  their  part.  Many  times  a  chairman  doesn't 
know  how  to  lead  the  others,  either  this  or  he  loves  to 
get  all  the  honors  himself. 

[  Right  1 


Where  to  Use  It 

Whenever  there  is  space  enough;  in  the  back  yard;  in 
the  front  yard;  in  the  neighborhood  block;  on  the  corner 
vacant  lot ;  in  the  house ;  in  the  church ;  in  the  school ; 
in  the  lodge  room;  in  the  club  room. 

When  to  Use  It 

Whenever  people  have  time  for  fun ;  whenever  they 
want  help  in  answering — "What  shall  we  do  ?" ;  at  home 
with  the  family;  at  parties  in  the  home,  the  grange,  the 
club,  the  church,  the  neighborhood;  in  open  programs 
at  school ;  at  play  festivals  in  the  neighborhood ;  at  com- 
munity fetes,  festivals  and  special  day  programs;  at 
picnics ;  at  weekly  play  hours  at  community  centers ;  any 
time  when  the  programs  suggested  fit  your  needs. 

Game  Leading 

Be  definite  in  your  directions — at  the  same  time  be 
gracious. 

Avoid  using  the  word  must  in  your  directions.  It  al- 
ways gives  a  severity  to  your  instructions  which  an- 
tagonizes some  in  your  group.  The  severe  leader  often- 
times becomes  an  overbearing  director. 

Be  sure  that  everyone  understands  before  you  begin 
just  what  the  group  is  to  do.  There  is  nothing  so  dis- 
astrous to  a  group  as  the  failure  to  start  right. 

Get  everyone  into  the  game  if  you  can.  This  is  where 
the  real  tact  of  the  leader  shows  itself. 

Play  a  game  long  enough  but  not  too  long.  Again 
you  must  feel  the  atmosphere  of  the  group.  Stop  while 
they  are  enjoying  the  game,  not  after  they  have  begun 
to  get  tired. 

Alternate  your  activities  so  that  the  group  does  not 
have  too  much  physical  exertion  at  a  time.  This  takes 
away  the  joy  at  once— especially  in  a  group  that  have 
not  played  much. 

[  Nine  ] 


If  a  game  is  not  going  well  don't  try  to  patdi  it  up 
and  make  it  go.  Drop  it  for  the  time  and  go  on  to  some- 
thing else.  It  is  not  the  time  to  experiment  with  the 
group. 

Is  everyone  having  a  good  time?    Are  you? 

Organization  of  Programs 

Choose  from  these  suggested  committees  the  ones 
which  are  needed  for  your  program :  the  Invitation  Com- 
mittee ;  the  Program  Committee ;  the  Music  Committee ; 
the  Decorations  Committee ;  the  Finance  Committee ;  the 
Publicity  Committee;  the  Refreshment  Committee. 

Suggested  Duties  of  Committees 

Invitation 

See  that  individuals  or  groups  are  asked  by  phone, 
by  letters,  by  personal  calls,  dependent  upon  condi- 
tions. The  main  thing  is  to  see  that  everyone  who 
should  be  invited  is  asked.  This  group  may  also  be 
the  one  to  receive  the  guests. 

Program 

Nature  of  program 
Talent  in  group — other  talent  needed 
All  arrangements   in  connection  with  every  part  of 
the  program 

Music 

Securing  of  song  leader  if  needed 

Conference  about  choice  of  music  for  different  num- 
bers 

Correct  placing  of  piano 

Arrangement    of    everything    connected    with    music  • 
used  in  program 

[Ten] 


Decorations 

Is  there  any  money  to  spend?     How  much  can  be 

done  without  spending  any  money? 
Can  the  decorations  be  brought  from  woods? 
Securing  and  placing  of  all  decorations 
(Be  sure  the  committee   follows  the  theme  of   the 

program,  the  season  or  the  significance  of  group 

giving  program.) 

Finance  ^ 

Making  of  budget 

Responsibility  for  collecting  admission  charge  if  one 

is  made 
Approval  of  expenditures  of  all  committees 

Publicity 

If  the  program  is  open  to  the  public  make  stories 
about  it  so  interesting  that  people  will  want  to 
see  it.  If  the  program  is  closed  make  story  of  it 
count  in  the  special  work  which  this  community 
group  is  doing. 

Homemade  posters,  magazine  cut-outs  mounted, 
watercolor  designs,  jingles,  limericks,  slogans — 
all  make  good  publicity  and  interest  many  people. 
Contests  for  best  Slogan  and  Town  Song  are 
helpful. 

Refreshments 

Decision  as  to  whether  charge  is  to  be  made  for  re- 
freshments 
Buying  and  serving  of  refreshments 

The  head  of  organization  or  group  giving  the  program 
or  the  chairman  of  the  Program  Committee  meets  all 
the  chairmen   of  committees  and   together  the  work   is 

r  Eleven  ] 


planned.  Each  chairman  then  meets  his  committee  and 
the  work  is  definitely  divided  up  so  that  each  member 
of  the  committee  has  definite  things  to  do  and  reporis 
to  the  chairman.  The  work  of  all  committees  should  be 
tied  up  in  a  way  which  will  mean  most  effective  co- 
operation. 


\  Twelve  1 


CHAPTER  II 
FAMILY  RECREATION 

What  Can  the  Family  Do? 

The  impetus  for  family  recreation  comes  from  the 
mother  or  father  who  realize  its  value,  or  from  the 
children  who  bring  home  suggestions  from  some  work 
at  school  in  which  they  are  interested. 

The  father  who  believes  in  recreation  which  develops 
wholesome  play  will  start  a  back  yard  playground — a 
sand  box  for  the  youngest,  a  bar  for  the  others  to  chin, 
a  rope  to  climb,  a  teeter  and  a  place  where  the  family 
and  the  neighborhood  friends  can  play  volley  ball. 

The  mother  who  realizes  the  values  which  come  to 
any  of  us  through  putting  our  thoughts  into  actions, 
through  creating  and  developing  the  things  in  which  we 
are  interested,  will  see  that  the  children  in  the .  home 
know  the  nursery  rh)mies,  the  bed  time  stories  and  the 
hero  tales  that  follow  the  period  of  legends  and  fairy 
tales.  She  will  also  use  these  stories  as  a  medium  for 
self-expression.  She  will  help  the  children  dramatize 
them,  giving  each  one  a  chance  to  create  and  develop 
the  scenes. 

Some  stories  read  during  the  week  may  be  dramatized 
over  the  week-end.  Sometimes  father  and  mother  and 
all  the  family  take  part.  Father  builds  a  little  model 
stage  to  follow  the  doll  house  and  they  work  out  the 
stories  with  the  little  stage  first.  Later  with  the  use  of 
some  cardboard  or  paper,  a  tree  full  of  blossoms  may 
grow  on  an  old  curtain  or  a  little  cottage  built  of  wrap- 
ping paper  may  adorn  the  stage  for  a  setting.  So  our 
first  family  recreation  centers  around :  1.  The  Back 
Yard  Playground ;  2.  The  Story  Hour.     Live  the  story 

[  Thirteen  ] 


hour.  Make  the  stories  vivid  and  interesting.  Each 
family  should  own  a  book  of  fairy  tales — one  of  nature 
stories,  one  of  realistic  stories  like  'Teter  Rabbit"  and 
"Little  Black  Sambo" — one  of  hero  tales. 

Below  is  a  suggestive  list: 

Story  Books  and  Stories  (for  school  and  club  groups) 

1.  Stories   to    Tell   to   Children — Sara    Cone    Bryant — 

Houghton,  Mifflin  Co. 

2.  How  to  Tell  Stories  to  Children — Sara  Cone  Bryant 

— Houghton,  Mifflin  Co. 

3.  Famous  Stories  Every  Child  Should  Knozv — Mabie — 

Grosset,  Dunlap  &  Co. 

4.  The  Blue  Rose  Fairy  Book — Baring — Dodd,   Mead 

&  Co. 

5.  Fairy  Tales  from  Many  Lands — Pyle — E.  P.  Button 

&  Co. 

6.  Dramatisation  of  Bible   Stories — Miller — University 

of  Chicago  Press 

7.  The   Junior   Classics — Old   Fashioned    Tales — P.    F. 

Collier  &  Sons 

8.  Myths    of    Greece    and    Rome — Guerber — American 

Book  Company 

9.  Worthwhile  Stories  for  Every  Day — Evans — Milton 

Bradley  Company.  (This  book  contains  185  good 
stories  including  myths,  historical  legends,  Bible 
stories,  hero  stories,  sketches  and  stories  of  great 
men,  Christmas  and  Thanksgiving  stories.  Very 
worth  while.) 

10.  Stories  of  Great  Adventure — Bailey — Milton  Brad- 
ley Co.  (Classic,  Legendary  and  Ballad  material 
for  all  ages.) 

f  Fourteen  ] 


11.  Tell  Me  Another  Story — Bailey — Milton  Bradley  Co. 

(Especially  for  children  3  to  8  years  old.) 

12.  For  the  Children's  Story  Hour — Bailey  and  Lewis — 

Milton  Bradley  Co.  (Stories  for  all  occasions 
and  all  ages  classified  under  17  titles,  135  stories.) 

13.  Stories  Children  Need — Bailey — Milton  Bradley  Co. 

(Over  50  stories  from  such  writers  as:  Tolstoi, 
Hawthorne,  Dickens,  Bjornson,  McDonald  and 
others.     Graded.) 

14.  The  Wagner  Story  Book — Frost — Scribner*  &  Sons. 

15.  Fire  Light  Stories — Bailey — Milton,  Bradley  Co.    (50 

folk  tales  from  the  folk  lore  of  Celts,  English, 
American,  Indians  and  Southerly  Negro  and  Nor- 
wegians.) 

16.  Just  So  Stories — Kipling — Doubleday,  Page  &  Co. 

17.  Fairytale  Plays  and  Hozv  to  Act  Them — Bell — Long- 

man's 

18.  Merry  Adventures  of  Rabin  Hood — Pyle — Scribner. 

19.  One    Thousand   Poems   for   Children — Compiled   by 

Ingpen — ^Jacoibs 

20.  Friends  in  Feathers — Gene  Stratton  Porter — Double- 

day,  Page  &  Co. 

Stories  for  Special  Days 

21.  Hallowe'en 
Shoemaker  and  Elves 
Hansel  and  Gretel 

Grimm— Harper 
Cobbler   and   the   Ghosts — In    Old   Fashioned   Fairy 
Tales— Ew'mg — Little,  Brown  &  Co. 

[  Fifteen  ] 


22.  Thanksgiving 

First  Thanksgiving  Day — In  Story  Hour — Wiggin 
and  Smith — ^Houghton,  Mifflin  &  Co. 

American  Holiday  Stories — Schauffler — Moffat,  Yard 
&  Co. 

23.  Christmas 

Where  Love  Is  God  Is — Tolstoi — Crowell  &  Co. 

Little  Cosette,  Legend  of  the  Christmas  Tree  and 
the  Pine  Tree — In  For  the  Children's  Story  Hour 
— Bailey  and  Lewis — Milton   Bradley 

Story  of  Christmas — In  How  to  Tell  Stories — Bryant 
— Houghton,  Mifflin  &  Co. 

Tiny  Tim  in  Dicken^s  Christmas  Carol. 

24.  Easter 

A  Handful  of  Clay  from  Blue  Flower — Van  Dyke — 
Scribner 

The  Resurrection — New  Testament,  John,  Chap.  20. 

Herr  Oster  Hase  (The  Easter  Rabbit)— In  For  the 
Children's  Story  Hour — Bailey  and  Lewis — Milton 
Bradley 

Persephone — Greek  Myth 

Parsifal — In  Wagner  Opera  Stories — Barbour — Pub- 
lic School  Publishing  Co. 

Some  Stories  that  Dramatise  Well 

Epaminandos    (Stories  to  Tell — Bryant) 

Nursery  Rhymes 

Snow  White  and  the  Seven  Dwarfs — Grimm 

Red  Riding  Hood 

The  Shoemaker  and  the  Elves  (Worthwhile  Stories) 

— Milton  Bradley 
Alice  in  Wonderland 
Siegfried  Stories 
Robin  Hood  Stories 
Pied  Piper  of  Hamelin 

[  Sixteen  ] 


Story  of  Achilles — Ellison  Reader — No.  2 
Story  of  Ulysses — Ellison  Reader — No.  2 

Hand  Work 

Hand  work  in  the  home  forms  a  very  valuable  part  of 
home  recreation  and  education,  and  this  interest  in  con- 
structive hand  work  often  helps  to  shape  the  later  in- 
terests of  a  child.  A  few  suggestions  follow : 

Age  4  to  6 — Sand  moulding,  paper  cutting,  paper  fold- 
ing,  drawing,  coloring  pictures 

Age  7  to  10 — Kite  making,  gardening,  basketry,  model- 
ing in  clay,  toy  making,  constructive 
cardboard  work,  doll   furniture 

Age  11  to  15 — Clay  modeling,  bead  work,  stenciling, 
wood  blocking,  manual  training  work — 
designing  and  making  things  for  the 
home — kite  making,  coaster  and  canoe 
making 

^     Other  Interests 

Age    4  to     6 — Singing  games — Nursery  Rhymes 
Active  games 
Learning    of    poems    such    as     Tzvinkle 

Twinikle  Little  Star 
Having  playthings  to  shape  ideas — as  sand 
tools,  blocks,  doll  house,  engines,  balls, 
etc. 
.     Natural  Rhythms — swimming,  wading, 
bouncing  ball,  running 

Age    7  to  10 — Active    group    games    with    very    simple 
team  work 
Table     games  —  jacks,     dominoes,     block 

puzzles,  jackstraws 
Nature  Lore — birds,  insects 

[  Seventeen  ] 


Singing  games  and  folk  dances 
Special  interest  in  pets 
Natural    Rhythms    and    Activities — jump- 
.   ing    rope,     hiking,    swimming,     rolling 
hoops,  roller  skating 

Age  11  to  15^-Group  games — team  work 

Boys'  athletics — girls'  folk  dancing 
Table  games 

Interest  in  club  work,  scouting 
Dramatics — Singing 

Natural    Rhythms — ^hiking,    climbing, 
swimming,   rowing,   skating 

Every  home  should  have  a  good  book  of  games  and 
stunts  as  Games  for  the  Playground,  Home,  School  and 
Gymnasium  by  Bancroft,  and  some  good  music.  If  no 
one  plays  an  instrument,  have  a  victrola  with  a  few  good 
records  so  that  children  may  hear  different  rhythms  and 
learn  to  know  good  music. 

These  suggestions  give  a  basis  on  which  to  work  in 
order  that  the  home  may  develop  those  things  which  make 
an  appeal  to  the  different  ages. 

Evenings  at  Home 

The  "Evenings  at  Home"  or  "The  Family  Evenings" 
may  include  things  which  have  grown  out  of  these  in- 
terests. In  the  suggestions  which  follow  the  purpose 
is  to  show  some  ways  of  putting  together  material  which 
may  be  at  hand.  They  include  music,  dramatics  and 
recreation.     One  family  or  several  can  take  part. 

I.  A  Party  for  Sister's  Birthday 

Sister  is  in  the  high  school,  but  at  this  party  every- 
one has  a  good  time  even  to  six-year-old  Betty  and  in- 
cJuding  father  and  mother. 

[  Eighteen  ] 


The  guests  are  received  by  a  small  member  of  the 
family  or  possibly  two.  Twenty  or  twenty- four  guests 
have  been  invited.  When  they  return  from  leaving  their 
wraps  each  one  is  given  a  small  card  on  which  is  written 
the  name  of  a  very  familiar  song  as  Yankee  Doodle, 
Dixie  or  one  of  the  popular  ones  which  everyone  knows. 
A  number  also  appears  on  the  corner  of  the  card.  Two 
cards  have  the  same  song.  Everyone  begins  humming 
or  singing  the  song  given  him  and  looking  and  listening 
for  a  guest  who  has  the  same  song.  When  the  partners 
are  found  the  progressive  stunts  begin. 

There  are  six  tables  with  four  chairs  at  each.  The 
tables  are  numbered.  The  partners  are  seated  at  tables 
according  to  the  number  on  their  cards.  On  each  table 
is  a  "stunt,"  and  the  two  people  finishing  first — not  neces- 
sarily partners — score  ten  points.  The  four  players  move 
to  the  next  table.  A  bell  is  rung  at  the  beginning  of  the 
game  and  when  changes  are  to  be  made.  There  are 
three  judges. 

Table  I— The  Rice  Relay. 

A  bowl  in  the  center  has  rice  in  it.  There  is  a  saucer 
in  front  of  each  guest  and  toothpicks  near  the  bowl. 
When  the  bell  rings  each  guest  lifts  out  ten  pieces  of 
rice  one  at  a  time — on  the  toothpick  and  deposits  theni 
on  his  saucer.  The  two  finishing  first  score  ten  points 
and  all  move  down  to  the  last  table.  Those  at  other 
tables  move  up  one.  Score  is  kept  on  the  cards  given 
out  in  the  beginning. 

Table  II— "The  Story  Told" 

A  box  in  the  center  of  the  table  is  filled  with  slips  of 
paper.  On  each  paper  is  the  title  of  a  well-known  rhyme 
or  story  as  Little  Miss  Miiffet — Little  Red  Riding  Hood 
— The  Three  Bears — Old  Mother  Hubbard.  A  package 
of  blank  cards,  four  pencils,  and  a  box  of  colored  cray- 

[  Nineteen  ] 


ons  are  on  the  table.  When  the  whistle  blows  each 
guest  draws  out  a  slip,  the  first  one  touched.  He  writes 
the  name  of  the  story  on  the  card  and  illustrates  it. 
All  work  until  the  whistle  blows  when  the  three  judges 
decide  on  the  two  best  illustrations.     All  move. 

Table  III— The  Peanut  Relay 

A  wooden  bowl  filled  with  peanuts  stands  in  the  center 
of  the  table.  Four  hatpins  are  on  the  table  and  a  small 
white  bowl  is  before  each  guest.  When  the  bell  rings 
each  one  jabs  peanuts  one  at  a  time  and  puts  them  in 
his  bowl.  The  two  who  have  the  most  when  the  whistle 
blows  ai^  the  winners.     All  move. 

Table  IV — Jingles 

A  covered  box  stands  on  this  table.  In  it  are  slips  with 
the  names  of  the  guests  on  them — one  on  each  slip. 
When  the  bell  rings  each  one  draws  out  a  slip  and 
writes  a  four-line  jingle  about  the  name.  Two  finishing 
first  win.     All  move. 

Table  V — Spring  Millinery 

There  is  plenty  of  crepe  paper  in  several  colors,  with 
four  pairs  of  scissors,  a  pot  of  paste  and  thread  with 
four  needles.  When  the  bell  rings  each  guest  makes 
herself  or  himself  a  fancy  cap  and  puts  it  on.  Each  one 
at  this  table  scores  ten  points  and  they  all  move. 

Table  VI— What  Am  I? 

There  are  sixteen  large  cards  on  the  table  turned  faces 
downward.  They  are  numibered.  Small  blank  cards  and 
pencils  are  on  the  table.  When  the  bell  rings  each  guest 
takes  four  of  the  cards.  On  each  card  is  an  advertise- 
ment cut-out  and  mounted.  Guess  what  each  advertises. 
Write  on  your  card  the  number  of  each  and  opposite  it 

[  Twenty  ] 


what  advertisement  you  think   it   is.     Those   that  guess 
their  four  correctly  get  ten  points. 

Put  names  on  score  cards  and  hand  them  in.  The  one 
getting  the  most  points  gets  a  gift  of  a  candle  and  candle- 
stick— the  birthday  symbol. 

Find  the  partner  you  had  at  the  beginning  and  gather 
around  the  birthday  table  where  a  buffet  luncheon  is 
served.  At  the  last  the  birthday  cake  is  brought  in  and 
all  make  a  wish.  "Sister"  cuts  it.  In  it  are :  A  new 
dime — for  wealth ;  a  new  penny — for  luck  ;  a  ring — for 
a  wedding;  a  thimble — for  maidenly  bliss;  a  tiny  ivory 
statue — for  your  wish. 

The  fortunate  or  unfortunate  ones  report,  then  the 
jingles  that  were  written  at  Table  IV.  are  read. 

Rememiber  that  everyone  has  on  a  fancy  cap  which 
he  made  at  Table  V.  The  guests  divide  into  four 
groups  and  using  their  caps  for  a  costume  suggestion 
each  group  has  five  minutes  to  prepare  a  charade  or  a 
vaudeville  stunt.  These  are  presented  and  guessed  by 
the  others.  All  gather  for  some  good  night  songs  and 
the  party  is  over. 

II.  A  Winter  Night  in  the  Home 

Stunts  and  Surprises.  We  have  been  looking  forward 
to  this  night  all  the  week.  Father  and  mother  said  they 
had  some  surprises  for  us  so  we  had  to  keep  up  with 
them  and  get  something  ready.  It  has  been  great  fun. 
It  was  decided  that  each  of  us  could  bring  one  guest. 
No  one  would  tell  who  his  guest  was.  The  party  was  to 
begin  at  7  :30  and  last  until  9  :00.  Here  we  were,  twelve 
of  us,  little  and  big.  We  each  selected  a  number  from 
some  cards  in  the  hall  and  our  stunts  and  surprises  came 
in  the  order  of  our  numbers. 
^  1.  Father  had  number  1.  He  went  over  to  the  victroia 
and  put  on  a  new  record  he  had  just  brought  home  (sur- 

r  Twenty-one  ] 


prised  us)  and  said  that  when  the  music  began  we  must 
all  do  something  in  time  to  the  music.  We  could  dance 
or  perform  any  way  we  chose  as  long  as  we  kept  time. 
Anybody  who  didn't  do  this  had  to  put  on  an  extra 
stunt. 

2.  Brother  Ben  (12  years  old)  had  number  2.  He  told 
us  all  to  get  our  hats  and  put  them  on,  take  our  guest 
as  our  partner,  choose  a  corner  of  one  of  the  two 
rooms  as  our  base  and  when  he  blew  the  whistle  to  fold 
our  right  hands  back  of  lis  and  try  with  our  left  to 
knock  off  our  partner's  hat.  The  other  one  must  dodge. 
See  who  keeps  their  hat  on  the  longest  in  each  couple. 
This  he  called  "Knock  Off." 

3.  Mother  was  number  3.  She  had  us  all  sit  down  in 
a  circle  on  the  floor,  then  she  told  us  the  story  of  The 
Pig  and  the  Sheep  or  how  the  animals  built  a  home  and 
everyone  found  something  to  do.  (IVorthzvhile  Stories 
by  Evans.)  After  mother  told  the  story  she  asked  dif- 
ferent ones  each  to  choose  a  character.  She  had  funny 
little  caps  and  coats  of  paper  that  suggested  the  part 
we  bad  chosen.  Then  we  played  out  the  story.  After 
that  we  changed  characters  and  did  it  again.  Then  the 
animals  danced  for  joy  when  the  house  was  built.  We 
had  another  victrola  record,  Turkey  in  the  Straw,  and 
we  all  impersonated  the  animal  we  were,  perforrning  to 
the  music. 

4.  Betty  (aged  6)  was  number  4.  She  sang  a  new 
school  song  for  us  and  then  taught  us  to  play  Dickory. 
Dickory,  Dock  the  way  they  did  it  at  school. 

5.  I  was  number  5  (Evelyn,  aged  15).  I  had  made  a 
part  of  an  alphabet  on  cards.  I  held  up  a  letter  ana 
the  first  one  who  named  a  fruit  beginning  with  that 
letter  scored  2.  I  held  up  ten  letters  in  succession  for 
names  of  fruit. 

[  Twenty-two  ] 


6.  Mother  said  each  of  our  guests  should  think  of  some 
song  or  some  character.  When  she  started  a  march  on 
the  victrola  each  one  was  to  pass  across  the  room  and 
act  out  the  song  or  character  and  we  would  guess.  "  We 
had  been  singing  Steal  Azvay  at  school  that  day — so  my 
guest  stole  across  the  room,  to  the  music,  looking  and 
listening  all  the  way.     Father  guessed   it. 

Betty  acted  out  Little  Boy  Blue.  Father  was  King 
Arthur.  He  had  just  read  us  one  of  the  King  Arthur 
stories  the  night  before.  Ben  acted  out  Sweet  Genevieve. 
And  mother  acted  out  Old  Mother  Hubbard.  She  then 
told  us  that  the  cupboard  was  bare  but  that  she  would 
give  each  of  us  ten  minutes  to  hunt  in  the  corners  and 
hidden  places  for  good  things  to  eat.  We  found  pea- 
nuts, candy,  apples  and  popcorn  balls  and  had  a  feast 
before  our  guests  went  home. 

III.  A  Shadoiv  Party 

One  evening  each  of  us  took  a  story  we  had  had  at 
school  and  made  a  shadow  play  out  of  it,  putting  up  a 
sheet  between  the  dining  room  and  living  room,  and  acted 
out  the  stories.  We  fixed  costumes  of  just  "any  old 
thing"  that  we  found  about  the  house. 

IV.  Athletic  stunts 

One  evening  we  spent  in  the  back  yard  and  Ben  and 
Father  gave  us  stunts  to  do. 

1.  We  all  had  to  fold  our  arms,  lie  down  and  get  up 
without  using  our  elbows  or  hands. 

2.  Whiskers  on  the  Cat.  Ben  had  a  black  paper  cat 
pinned  up  on  the  fence — then  he  had  cut-out  whiskers  of 

^  black  paper  (three  whiskers  fastened  and  a  pin  through 
them).  He  turned  each  of  us  around  three  times  and 
we  had  to  try  to  pin  the  whiskers  on  the  cat. 

•"  Twenty-three  ] 


3.  An  esquimo  race.  The  men  of  the  family — a  race 
on  all  fours. 

4.  The   women — (girls) — hopping   race. 

5.  Jumping  race  (everyone).  Fold  arms  across  chest 
and  jump  to  the  goal  in  little  jumps. 

6.  Balance  Stunt.  Lay  a  large  water  bottle  or  a  jar 
on  its  side — sit  on  it,  place  one  foot  on  top  of  the  other 
and  write  whatever  you  are  asked  to  write. 

7.  Tantalus  Trick.  Stand  with  your  back  against  the 
wall  of  the  house  and  pick  up  a  piece  of  money  that  has 
been  placed  in  front  of  you,  without  raising  heels  from 
the  ground. 

8.  Discus  Throw.  Each  one  of  us  had  a  picnic  plate 
(paper).  We  lined  up  and  on  "Go"  each  one  threw  his 
plate  as  far  as  he  could. 

9.  We  built  a  small  bonfire  and  roasted  marshmallows 
while  mother  told  us  a  story. 

V.  A  Musical  Memory  Evening 

It  is  great  fun  to  play  the  victrola  records  and  see  who 
guesses  the  most  of  them  correctly. 

VI.  Dramatic  Night 

Costume  the  story  of  the  month  that  you  have  voted 
that  you  liked  the  best.  Invite  in  the  neighbors  and 
present  it. 

VII.  A  Game  Party  in  the  Back  Yard 

1.  Follow  the  Leader 

2.  Hide  and  Seek 

3.  Oats,  Peas,  Beans 

[  Txventy-four  J 


4.  Poison 

.J.  Japanese  Tag 

6.  One-Leggcd  Race 

7.  Black  and  White 

8.  Looby  Loo 

9.  Wild  Horses 

10.  Jolly  is  the  Miller 

All  of  these  games  will  be  found  in  such  game  books 
as  Bancroft's  Games  for  the  Playground,  Home,  School 
and  Gymnasium,  with  the  exception  of  IVild  Horses. 
For  this  players  join  hands  in  lines  of  threes.  Two  wild 
horses  try  to  join  hands  at  the  end  of  one  of  these  lines; 
the  game  is  to  keep  them  away.  If  one  succeeds  then  the 
opposite  or  fourth  one  is  the  Wild  Horse. 

Vni.  A  Game  Evening  Indoors 

1.  Authors — 20  minutes 

2.  Jack  Straws    (one  game) 

3.  Simon  Says  Thumbs  Up 

4.  Button,  Button,  Who's  Got  the  Button 

5.  Hunting  an  object  to  music.  One  is  sent  out  and 
the  object  chosen  is  hidden.  Music  plays  softly 
when  the  seeker  is  far  off  and  louder  as  he  draws 
near  its  hiding  place. 

6.  Peanut  Tossing.  Place  a  hat  in  the  middle  of  the 
floor.  Each  one  has  ten  peanuts  which  he  tries  to 
toss  into  the  hat  from  a  certain  distance.  The  one 
throwing  the  largest  number  in  wins. 


[  Twenty-five  ] 


CHAPTER  III 
NEIGHBORHOOD  PARTIES 

The  size  of  our  city  or  town  or  rural  district  deter- 
mines in  a  way  the  size  of  our  neighborhood.  Through 
the  church,  school  and  club  organizations  existing  in  a 
neighborhood  every  family  can  be  brought  in ,  through 
some  community  programs  which  families  may  enjoy 
together. 

What  families  and  neighborhoods  do  in  the  way  of 
activities  set  standards  for  the  community.  Someone 
takes  the  lead  and  talks  with  representatives  from  other 
organized  groups  in  a  section  and  before  long  there  will 
be  a  neighborhood  group  whose  influence  will  make  the 
work  of  each  group  greater  because  all  are  thinking 
more  in  the  terms  of  the  neighborhood.  Kveryone  in 
the  neighborhood  is  asked  to  come  to  a  **First  Party"  ; 
they  are  always  asked  to  any  others  given  after  this. 
Keep  inviting  them — they  will  come. 

The  diflferent  churches  or  the  schools  may  be  the  best 
indoor  centers.  A  neighborhood  playground  which  your 
interested  group  has  started  will  naturally  be  the  out- 
door center.  The  first  committees  which  would  be 
needed  would  be — Invitation,  Program,  Refreshments. 
We  shall  not  formally  organize  The  Neighborhood  Club 
until  we  have  had  one  good  time  together,  because  a 
great  many  would  not  be  interested  until  after  this  first 
party. 

Suggestions   for   Neighborhood   Days    and    Evenings 

I.  Echoes  of  Yesterday 

Costumes 

Each   family   comes   costumed   to   represent  an   earlier 

[  Twenty-six  ] 


day.  No  money  is  to  be  spent  on  costumes.  Old  dresses 
and  scarfs  are  broug'ht  down  from  the  attic.  Bonnets, 
caps  and  fichus  are  made  from  everything,  from  wrap- 
ping paper  to  valuable  old  scarfs  and  laces.  No  historical 
dates  are  given  as  guides  in  costuming.  You  can  wear 
a  dress  of  five  years  or  a  hundred  years  ago.  Some  of 
our  own  costumes  of  five  or  ten  years  ago  are  very  funny 
now.  The  men  can  easily  fashion  a  good  costume  by 
doctoring  up  a  hat  and  a  coat. 

Program 

1.  Each  family  is  asked  to  think  of  something  that  has 
happened  in  the  family  in  the  past  that  will  make  a  good 
stunt.  A  charade,  a  pantomime,  a  song  or  a  scene  with 
spoken  words,  as : 

a.  Father's  first  talk  over  the  telephone 

b.  Brother's  first  long  pants  and  how  the  family  felt 
about  it 

c.  When  sister  could  play  The  Maiden's  Prayer 

d.  The  first  time  we  went  to  a  movie 

e.  A  camping  experience 

f.  The  favorite  story  that  mother  told  the  children 
These  numbers  are  called  for  during  the  evening.  No 
number  is  to  be  more  than  two  minutes  long. 

2.  The  Old  Family  Album 

On  the  stage  if  there  is  one  or  at  one  end  of  the  room 
make  a  wooden  frame  and  cover  with  black.  In  this 
setting  pose  pictures  from  the  old  album.  Certain 
families  have  been  asked  each  to  do  one  of  these  pictures. 
Have  five  or  six  poses. 

3.  Songs 

These    may    be    solos,    quartettes,    larger    groups    and 
some  sung  by  the  entire  gathering, 
a.  Old  Oaken  Bucket 

[  Tiventy-seven  ] 


b.  When  You  and  I  Were  Young,  Maggie  (sung  by 
old  couple) 

c.  Silver  Threads  Among  the  Gold  '' 

d.  One  or  two  of  the  old  hymns 

4.  Games 

a.  Looby  Loo — 'by  children  and  grown-ups 

b.  Jolly  is  the  Miller   (fathers  and  daughters) 

c.  Oats,  Peas,  Beans  and  Barley  (mothers  and  sons) 

5.  Refreshments — Apples  and  popcorn 

6.  Good   Night    Ladies — Sung    while    everyone  .shakes 
hands  with  his  neighbor. 


Did  you  have  a  good,  time?  Do  you  want  another 
party?  Can  we  form  a  Neighborhood  Organization  now 
and  elect  officers?  Shall  we  set  the  date  for  the  next 
party  ? 

Have  new  committees  on  Invitation,  Program  and  Re- 
freshments each  time.  Each  family  pays  small  member- 
ship dues,  25  cents  or  50  cents  a  month.  This  covers 
cost  of  refreshments.  Keep  refreshments  small  but  fun 
very  large. 

A  club  like  this  will  soon  want  to  begin  to  improve 
the  neighborhood  playground  and  to  help  in  a  civic  way. 
The  families  will  grow  closer  together  and  the  spirit 
in  the  neighborhood  will  grow  from  "each  family  for 
themselves"   to  "every    family    for   the   neighborhood." 

n.  Valentine  Fete 

The  neighborhood  assembles  for  a  "Costume  Parade" — 
funny  costumes,  or  artistic  ones,  but  made  from  things 
at  home.  Some  songs  which  everyone  knows  can  be  sung 
during  the  parade,  or  a  group  may  prepare  a  song  and 
take  turns  singing  it.  Have  it  a  marching  song  so  that 
with  a  drummer  boy  or  two  you  can  have  music. 

f  Tn'cnty-ciKhf  1 


The  neig'hborhood  may  have  several  musicians  and  you 
may  have  your  own  band  or  orchestra.  After  the  parade 
all  gather  at  the  party  center. 

Program 

1.  A  song  as :  Li:::a  Jane  or  Love's  Old  Sweet  Song 

2.  How  Do  You  Do. 

Everyone  has  been  asked  to  take  an  assumed  name  for 
the  evening — something  funny.  Ten  nickels  have  been 
given  to  ten  guests  and  the  holders  of  the  nickels  are 
not  known  to  the  others.  The  tenth  person  who  shakes 
hands  with  anyone  holding  a  nickel  gets  it.  All  shake 
hands,  telling  their  "nom  de  plume"  for  the  evening ; 
these  who  have  the  nickels  keep  count  and  award  the 
tenth  one. 

3.  The  Program  Committee  appoints  four  or  six  cap- 
tains and  they  divide  up  the  guests  into  groups.  Each 
group  has  five  minutes  to  arrange  a  charade  to  present 
to  the  whole  company.  Announce  the  number  of  syllables 
in  the  word  to  be  acted  out ;  whether  it  is  a  common  or  a 
proper  noun ;  how  many  scenes  there  will  be.  It  is  pos- 
sible to  have  each  syllable  a  scene  and  then  one  which 
gives  the  entire  word,  or  to  have  just  the  latter. 

Suggestive  Words 

Runabout — Run-a-bout — (Come  in  and  run  about  and 
around  each  other  and  out) 

Topknot — 1st  group,  spinning  top  ;  2nd — Wedding  cere- 
mony 

Galveston — Gal- vest-on — (Put  a  man's  vest  on  one 
of  the  girls  and  s:he  marches  through  as  all  admire 
her) 

It  is  possible  to  think  of  many  good  words.  These 
charades  are  called  for  by  calling  the  captains  in  turn. 
The  company  guess. 

r  Twenty-nine  ] 


4.  Stunts 

a.  Tie  up  candy  hearts,  two  in  a  packet  in  bright 
paper,  and  tie  this  packet  in  the  center  of  two  yards 
of  string.  Fix  several  of  these.  Choose  a  couple  for 
each  string.  On  "Go!"  they  each  take  an  end  of  the 
string  and  chew  up  to  the  packet.     Who  wins? 

b.  A  children's  group  dramatize  one  of  their  school 
stories  as :  Little  Red  Hen;  Gingerbread  Man;  Hansel 
and  Gretel  and  others.  (One  of  the  teachers  has  this 
group  ready.) 

c.  One  of  the  Sunday  School  teachers  of  a  boys* 
class  is  asked  to  put  on  a  three-minute  stunt. 

d.  A  Musical  Love  Story — Someone  who  plays  well 
and  knows  the  old  songs  accompanies  a  story  told  by 
one  of  the  group.  It  might  begin  like  this:  "As  I 
was  sitting  on  the  porch  last  night  who  should  I  see 
coming  down  the  street  but  ''Robin  Adair"  and  with* 
him  that  sweet  girl  that  has  just  lately  come  to  town — 
"Annie  Laurie."  They  told  me  that  they  had  met  each 
other  ^'Comin'  Through  the  Rye"  and  were  on  their 
way  to  see  "'The  Old  Folks  at  Home"  The  story  may 
ramble  on  as  long  as  it  is  interesting.  When  the  nar- 
rator reaches  a  song  title  he  stops  and  the  pianist  plays 
a  few  measures.  The  company  guess  what  it  is — 
supplying  this  part  of  the  story  each  time. 

e.  Draw  a  curtain  at  the  end  of  the  room  and  show 
an  old  Valentine  with  paper  embroidery.  By  taking 
strips  of  white  and  colored  shelf  paper  which  may  be 
bought  in  rolls  it  is  possible  to  arrange  a  very  good 
looking  valentine  frame.  Pose  three  or  four  pictures 
in  it — typical  of  the  old  valentines. 

Have  music  played  during  the  pictures — some  of  the 
old  love  songs  as :  Drink  to  Me  Only  with  Thine 
Eyes ;  Good  Morning  Pretty  Maid ;  Sally  in  Our  Alley. 

5.  Games.    Games  by  the  children  as :    /  tisket,  I  tas- 
ket — a  singing  game  beginning  "I   sent  a  letter  to  my 

[  Thirty  ] 


love";  Little  Playmate  Dance  zmth  Me.  (Both  of- these 
are  in  Children's  Singing  Games  by  Hofer,  A.  Flanagan 
&  Company,  Chicago.) 

6.  Refreshments 

Ice  cream  and  h'ttle  cakes  in  shape  of  a  heart 

(A   Masque   of   Old  Loves,  suggestive    for   Valentine 

Day,    may  Be    secured   from   Community   Service — Price 

lo  cents.) 

III.  Scenes  from  Southern  Days 

All  committees  are  made  up  of  people  who  have  called 
the  South  home.  This  could  be  given  where  there  is  a 
stage  or  where  one  end  of  the  room  may  be  curtained  off. 

a.  The  Cotton  Fields 

Arrange  cotton  in  stalks  to  look  like  the  cotton  grow- 
ing.* If  in  cotton  season  someone  could  send  for  some 
from  the  fields.  Place  these  stalks  in  cans  or  crock 
or  pails  and  put  earth  around  them.  As  the  curtain  is 
drawn  a  number  of  people  made  up  as  negroes  are  sing- 
ing Old  Black  Joe  and  picking  up  and  down  the  rows 
as  they  sing. 

b.  At  Evening  Time 

To  the  tune  of  Yankee  Doodle  a  group  dance  in  a 
circle  hands  joined. 

1.  Eight  glide  steps  to  the  left — to  the  first  two  lines. 

2.  Eight  glide  steps  to  the  right  to  the  next  two  lines. 

3.  Swing  partners,  locking  left  elbows  in  first  two 
lines  of  chorus. 

4.  Swing  partners  locking  right  elbows  to  last  two 
lines  of  the  chorus  and  gentlemen  move  on  to  the 
next  place  to  the  right  taking  a  new  partner.  Re- 
peat several  times.  All  those  not  dancing  clap 
hands  in  time  and  sing. 

[  Thirty-one  ] 


c.  A  story-nteller  gives  one  or  more  of  the  southern 
tales  such  as  Uncle  Remus  stories.  The  school  or  the 
library  always  yield  these. 

d.  Boys  in  plantation  costume  are  seen  standing  by 
cornstalks  as  the  curtain  is  drawn.  Each  boy  holds  sev- 
eral stalks  which  rest  on  the  floor  as  though  planted. 
As  they  sing  Down  in  the  Cornfield  they  pantomime  bind- 
ing the  com  in  bundles. 

e.  The  Swanee  River  sung  by  all. 

f.  Tenting  Tonight — a  group  of  soldiers  around  a 
campfire  on  the  stage.  Fire  is  built  by  extending  an 
electric  wire,  ibringing  bulb  to  center,  placing  red  cloth 
or  paper  over  it  with  wire  between,  as  wire  cover  for 
bulb.  Place  branches  on  it,  and  you  will  have  a  good 
looking  campfire. 

g.  Some  of  the  old  negro  Spirituals  sung  by  choir 
group,  as:  Nobody  Knows  the  Trouble  I've  Seen;  There's 
a  Little  Song  a-Rollin   in  My  Heart. 

h,  Dixie — sung  and  used  for  a  grand  march,  everyone 
taking  part. 

Gentlemen  form  line  at  one  side  of  room — girls  at 
opposite  side,  all  facing  same  direction. 

1st  verse :  March  up  to  end  of  hall — march  down 
center  by  twos — taking  for  your  partner  the  one 
you  meet  at  the  end  of  the  hall. 

Chorus  : 

1st  line :  Gentleman  marches  around  his  lady  who 
stands  still. 

2nd  line :  Lady  marches  around  gentleman  who  stands 
still. 

3rd  line :  Join  both  hands  and  glide  six  steps  in  line 
of  direction. 

4th  line :  Glide  six  steps  back  to  place  and  the  gentle- 
man steps  forward  to  next  lady.  The  first  gentle- 
man goes  to  end  of  line  and  takes  last  lady. 

[  Thirty-two  ] 


i.  America  the  Beautiful  as  a  soldier  of  the  north  and 
south  stand  with  the  flag. 
"  j.  Home  Szveet  Home 

IV.  A  Neighborhood  Fair 

This  can  be  held  in  one  block  in  the  neighborhood  and 
the  different  booths  can  be  on  porches,  in  back  yards  or 
wherever  seems  best. 

1.  A  Lantern  Parade.  Everyone  carries  a  lantern  of 
some  sort  and  visits  the  different  places  of  interest. 
Money  can  be  raised  for  the  playground  or  other  neigh- 
borhood needs  at  this  time. 

2.  The  Baby  Show.  Babies  of  the  neighborhood  are 
gathered  and  weighed — a  prize  given  for  the  tiniest  one 
and  one  for  the  heaviest  one.  Every  baby  that  is  well 
and  weighs  the  normal  amount  gets  a  blue  ribbon.  Avoid 
choosing  the  prettiest.  The  reason  for  the  baby  show 
is  perhaps  to  start  a  baby  clinic  in  your  neighborhood — 
at  least  to  get  every  mother  interested  in  knowing 
whether  her  babe  is  of  normal  weight  or  not. 

3.  The  Pet  Show.  Children  bring  their  pets  and  ex- 
hibit them  from  the  old  red  rooster  to  the  Pekinese  pup, 
parrots  and  canaries — they  are  all  there.  White  rabbits 
and  mice  not  •  forgotten.  It  is  good  for  a  child  to  have 
a  pet  and  it  is  good  to  exhibit  that  pet.  Each  child* is 
ready,  if  asked,  to  give  name  and  history  of  pet.  A  blue 
ribbon  is  given  every  pet  that  looks  as  though  it  had 
a  good  master. 

4.  Exhibits.  Handicraft  and  sewing  done  by  boys  and 
girls  or  by  any  foreign  groups  in  the  neighborhood.    Such 

^an  opportunity  as  this  may  give  some  boy  or  girl  an 
opportunity  to  study  art  or  engineering  or  to  crystallize 
his  thoughts  about  his   future  work  in  life. 

[  Thirty-three  ] 


5.  Side  Shows.  Stunts  which  certain  groups  will  en- 
joy doing  as:  Strong  Man;  Fat  Lady  and  Lean  Lady; 
Dances;  Fortune  Telling. 

6.  Exhibit  of  Garden  Stuffs.  Flowers,  vegetables, 
fruit.     Plans  may  be  suggested  for  next  year's  garden. 

7.  The  Grocery  Counter.  Many  things  the  home  will 
need  are  done  up  in  attractive  packages.  You  pay  a 
certain  amount  for  an  envelope  with  a  number  in  it. 
That  number  is  the  number  of  one  of  the  packages  which 
is  yours. 

8.  Auction  of  the  White  Elephant.  Alany  have  been 
asked  to  bring  something  not  wanted  at  home.  These  are 
done  up  in  packages  and  auctioned  off. 

9.  Folk  Games  and  Dances.  In  an  open  space,  per- 
haps the  street  running  between  the  booths,  have  games 
and  folk  dances  given  by  different  school  and  church 
groups.  The  teachers  will  arrange  this.  Have  some 
games  impromptu  where  the  older  ones  are  invited  to 
join  in. 

10.  Athletics.  Races  by  the  Fathers.  One-legged 
race;  Fat  man's  race;  Races  by  the  boys;  Backward 
race;  Wheelbarrow  race;  Relay  by  the  girls. 

Walking  or  Running  Relay — 'by  couples.  This  can  be 
played  iby  two  or  more  sets  at  the  same  time.  Players 
are  in  couples  in  lines — the  same  number  of  couples  in 
each  line.  On  "Go!"  the  first  couple  walk  or  run  to 
the  goal,  clap  their  hands  three  times,  return  and  touch 
the  next  couple  and  go  to  end  of  line.  As  soon  as  the 
next  couple  are  touched  they  continue  the  game.  The 
set  finishing  first  wins. 

Race  by  young  men  against  older  men 

Travelers'  Race — If  planned  beforehand  each  contestant 

[  Thirty- four  ] 


brings  hat,  coat,  gloves,  red  handkerchief  and  other 
articles  of  clothing.  They  lay  these  at  one  end  of  room — 
or  can  have  them  in  a  suit  case — and  line  up  at  other 
end.  On  "Go"  they  run — put  on  all  the  articles  and 
return.     One  arriving  first  wins. 

Race  by  the  mothers 

Ball  and  Stick  Race — Players  are  in  couples,  and  there 
are  two  sets  or  more.  The  first  couple  in  each  set  have 
a  wand  and  one  ball  between  them.  On  "Go"  each 
couple  pushes  the  ball  to  goal  and  back  without  touching 
it  with  the  hands  or  feet  and  gives  the  stick  to  the  next 
couple  and  goes  to  the  end  of  line. 

11.  Refreshments  Served  in  Several  Booths.  Home- 
made candy,  cookies  and  ices 

V.  A  Country  Circus 

A  country  circus  provides  a  great  deal  of  amusement. 
There  may  be  committees  on  advertising,  refreshments, 
^  decorations,  costumes,  music  and  entertainment.  The 
side  shows  may  include  the  Siamese  Twins,  Mr.  and 
Mrs.  Tom  Thumb,  the  Wild  Man  of  Borneo,  the  Charm- 
ing Charmer  of  Snakes,  the  Tatooed  Man,  the  Fat 
Woman  and  the  Little  Man.  In  the  vaudeville  acts  may 
be  featured  Nitchevo,  the  Man  with  the  Iron  Muscles; 
Winsome  Winnie  the  Wire  Walker;  Careless  Kate  the 
Bareback  Rider;  a  trained  animal. act  and  similar  features. 

(More  detailed  information  may  be  secured  in  Bulletin 
425  published  by  Community  Service.)  Many  sugges- 
tions will  be  found  in  Sorepaw  and  Fell's  Indoor  Circus 
and  inexpensive  pamphlets  which  may  be  secured  from 
Eldridge  Entertainment  House,  Franklin,  Ohio. 

,  VI.  A   Winter  Party 

Held  on  the  neighborhood  playground. 

[  Thirty-five  ] 


1.  Singing — for  15  minutes.  Include  in  the  songs  two 
or  three  that  you  can  march  to  and  march  as  you  sing. 
Play  Follozv  the  Leader — the  leader  must  be  a  good  one. 
He  may  clap  his  hands,  he  may  run  a  few  steps  and 
march  again. 

2.  Snow  Target  Contest — Have  a  large  painted  target 
at  one  end  of  grounds  or  a  large  board  covered  with 
bright  cloth.  Each  contestant  has  three  snowballs  made. 
Each  time  he  hits  the  target  he  counts  ten.  Players  are 
divided  into  two  groups  with  captains  and  the  one  wins 
who  scores  the  highest.  Two  or  more  of  these  games 
can  be  going  at  once. 

3.  Snow  Relay — Use  everyone  in  this  who  can  run. 
Players  come  up  in  fours  or  eights  and  space.  The  first 
four  in  each  line  have  three  minutes  to  build  a  snow  man 
twenty  feet, in  front  of  their  line.  Then  the  game  be- 
gins. The  first  one  in  each  line  runs  around  his  line's 
snow  man  back  to  the  next  player  whom  he  tpuches  then 
goes  to  end  of  line.     Each  player  runs  in  turn. 

4.  The  Sled  Relay — Everyone  who  has  a  sled  brings 
it  and  gets  a  partner.  Sleds  with  owners  and  partners 
line  up — half  the  players  on  each  side  of  the  field.  They 
represent  two  teams.  On  "Go"  Number  One  on  each 
side  takes  his  partner  around  the  circle.  They  pass  each 
other  and  arrive  at  their  starting  places.  Then  the  next 
couples  go  until  one  team  has  finished. 

5.  Jingle  Bells.  Everyone  has  brought  one  or  more 
sleigh  bells  which  he  has  on  an  elastic  on  his  ankle 
and  Wihich  jingles  in  tune  whenever  he  moves  or  runs 
about.  All  sing  the  chorus  of  Jingle  Bells.  The  children 
take  partners  and  run  in  a  big  circle  as  everyone  sings : 
the  others  run  in  place,  keeping  time  to  the  song. 

Vn.  Neighborhood  Sleigh  Ride 

At  end  of  drive  go  to  a  large  home  and  have  a  marsh-  " 
mallow' roast,  charades  and  songs. 

[  Thirty-six  ] 


VIII.  An  Evening  of  Fun 

A  progressive  game  party  is  very  popular  for  neigh- 
borhood groups. 

(See  Appendix  A   for  suggested  games.) 

IX.  Neighborhood     Contests     and     Inter-Neighborhood 

Tournaments 

These  may  include  Quoits ;  Volley  Ball ;  Basket  Ball ; 
Tennis;  Handball;  Pushmobile ;  Skipmabile. 

X.  Neighborhood  Field  Day 
A  Play  Festival 

1.  America  sung  by  all 

2.  Children  5  to  8  years  of  age  dramatize  nursery 
rhymes  such  as  Little  Miss  Muffet.;  Dickory  Dick- 
ory  Dock ;  Little  Boy  Blue 

Let  the  children  work  out  the  games  just  as  they 
v^ant  to. 

3.  Boys  and  Girls  9-12  play  such  games  as  Last 
Couple  Out ;  Handkerchief  Snatch ;  Run  for  Your 
Supper 

4.  Song — 'by  all 

5.  Older  girls — folk  dances — used  in  school 

6.  Older  Boys — Fox  and  Hound ;  Hurdle  Relav 

7.  One  act  play  by  a  neighborhood  group 

8.  Young  Men — Dodge  Ball,  Center  Ball 

9.  Mothers  and  Fathers— Walking  Relay  by  twos 
10.    Song — by  everyone 

[  Thirty-seven  ] 


11.  Children — Singing  Games 

12.  Boys  and   Girls   9-12 — dramatize  a   story   such   as 
The  Shoemaker  and  the  Elves 

Pied  Piper  of  Hamelin 

13.  Older  Girls  and  Boys — A  flag  drill  to  music  of 
Stars  and  Stripes  Forever 

As  they  finish  all  follow  them  and  fall  in  marching 
line.  The  flag  group  leads  them  in  a  serpentine  march 
across  the  field  and  back  several  times  until  all  are  in 
the  field.  Eight  boys  may  be  stationed  on  either  side 
of  the  field  six  feet  apart.  Lead  the  line  around  them. 
Use  America  the  Beautiful  for  the  march.  When  all 
are  in  the  field  (old  and  young)  all  halt,  face  the  front 
and  give  pledge  to  the  flag — ^^then  sing. 

11.   Star  Spangled  Banner 


[  Thirty -eight  ] 


CHAPTER  IV 

BOYS  AND   GIRLS 

Many  suggestions  given  for  Family  and  Neighborhood 
Recreation  will  give  you  material  for  these  programs. 
Sometimes,  however,  you  want  a  scheme  for  decorations 
or  a  theme  around  which  to  center  your  activities.  For 
this  the  following  suggestions  are  offered: 

I.  A  Trip  to  Different  Countries 

Suggest  costumes  with  paper  caps.  In  the  Americani- 
sation  Song  Book  (for  unchanged  voices)  by  Armitage — 
twenty  different  countries.  A  few  of  these  with  sug- 
gestive folk  dances  as  those  found  in  Dances  of  the 
People  by  Burchenal,  or  Dances,  Drills  and  Story  Plays 
by  Lamkin,  Denison  &  Co.,  make  a  very  attractive  pro- 
gram. 

II.  A  Nature  Hike 

Have  stories,  little  dramatization  and  games  along  the 
way.  Gather  flowers  or  leaves  from  different  trees. 
Have  someone  meet  the  party  as  a  surprise  along  the 
route  who  tells  a  story  of  the  trees  and  flowers.  Build 
bonfire  and  cook  supper. 

III.  A  Hallowe'en  Hike 

Go  to  different  homes  and  at  each  home  have  some 
surprise  such  as  Fortune  Tellers ;  The  Witches'  Brew ; 
Apple  Bobbing;  Hallowe'en  Games. 

V    IV.  A  Bird  Masque 

A  symbolic  masque  written  and  presented  by  the  boys 

[  Thirty  nine  ] 


and  girls,  may  be  followed  'by  a  procession  over  town 
to  dedicate  new  bird  houses  and  bird  baths  built  by  the 
boys  and  girls. 

V.  A  Doll  Show 

An  exhibit  of  Grown  Folks.  Dolls;  Old  Fashioned 
Dolls;  Character  Dolls;  Historic  Dolls;  Dolls  of  all 
Nations;  Boy  Dolls  and  Girl  Dolls;  Little  and  Big 
Dolls. 

Prizes  are  awarded.     Games  follow. 

VI.  The  Pet  Show 
Described  in  Chapter  III. 

VII.  A  Balloon  Party 

Each  one  brings  a  balloon  and  dresses  in  some  bright 
color.  Crepe  paper  costumes  or  decorations  may  be  worn 
and  balloons  can  have  streamers.  Games  center  around 
balloons. 

1.  A  BaJlloon  Procession.  Different  rhythms  are 
played  by  piano,  victrola  or  orchestra  and  the  group 
follow  the  rhythm  as :  running,  skipping,  gliding. 

2.  A  Maypole  Balloon  Dance.  Take  a  barrel  hoop, 
wind  it  in  a  bright  color.  Attach  balloons  to  the  edge. 
If  these  are  filled  with  gas  they  will  stay  up  in  the  air 
above  the  hoop.  Fasten  streamers  of  bright  cloth  to 
the  hoop  so  each  child  has  one.  Three  children  stand 
on  a  decorated  box  in  the  center  (or  a  table)  and  sup- 
port the  hoop.  They  can  place  it  on  their  heads  and 
hold  it  with  arms  bent,  for  a  long  time.  The  other 
children  hold  a  streamer  in  their  left  hand  and  their 
balloon  in  the  right.  All  face  to  the  right.  The  steps 
used  for  the  dance  arc  as  follows : 

[  Forty  ] 


1.  March  33  steps  around  the  circle. 

2.  Face  rear  and  return — keeping  the  streamer  still 
in  the  left  hand  and  letting  the  balloon  float  to 
the  center. 

3.  Face  rear  and  skip  32  counts. 

4.  Face  center  of  circle  and  glide  back  to  place. 

5.  All  kneel  and  hold  8  counts. 

6.  All  face  outward — kneel  and  hold  8  counts 
(march  music). 

This  is  pretty  for  a  May  party  and  is  very  easily 
arranged. 

3.  Balloon  Tossing.  Toss  balloon  in  a  sheet,  or  to 
music  keep  balloon  in  the  air  by  batting  it  lightly. 

4.  Balloon  Volley  Ball.  Toss  and  bat  balloon  over 
string  or  rope. 

5.  BaJlloon  Parade.  Before  refreshments  have  parade 
v^ith  partners  chosen  by  colors,  or  cards  cut  and  matched, 
or  by  marching  and  meeting  a  partner  in  one  of  the 
figures. 

VIII.  A  Costume  Party 

Use  newspaper  characters  and  advertisements  such 
as  Gold  Dust  Twins ;  The  Campbell  Soup  Kids ;  1  he 
Goops.     Work  out  stunts   for  these  groups. 

IX.  A  Peanut  Party 

Have  games  in  which  peanuts  are  used  as — 
a.  Peanut    Hunt 

h.  Each  one  dresses  a  peanut  in  a  certain  time.   Have 
bowl  of  nuts   and  bright  bits  of  paper  and  pins. 
c.  Jabbing  for  peanuts. 

[  Forty-one  ]  ,  ' 


d.  Feeding  the  elephants.  Make  a  large  funnel  of 
paper  and  put  it  up  between  two  curtains  separat- 
ing rooms.  Cut  out  large  ears  (elephant's  ears) 
out  of  brown  or  gray  paper  and  pin  on  to  the 
curtain  either  side  of  the  funnel.  Each  guest  has 
ten  peanuts.  He  stands  ten  feet  away  and  throws 
them  one  at  a  time  endeavoring  to  get  as  many 
as  possible  into  the  funnel. 

X.  Dramatics 

Note — Plays  for  boys  and  girls  can  be  used  for  many 
programs  and  repeated  for  many  groups.  Among  the 
plays  for  children  are : 

The  House  of  the  Heart  and  Other  Plays  for  Children 
by  Constance  D'Arcy  Mackay.    Henry  Holt  &  Company. 

Daniel  Boone,  from  Patriotic  Plays  and  Pageants  by 
Constance  Mackay.     Henry  Holt  &  Company. 

The  Toyshop,  a  drama  for  children  by  F.  S.  Isham 
and  Ed.   Wetzel.     Samuel  French. 

Little  Plays  by  Lena  Dalkeith.  Plays  centering  around 
the  Knights  of  the  Round  Tables.  (Principally  for 
boys.)     Published  by  E.  P.  Dutton. 

New  Plays  from  Old  Tales  by  Harriet  S.  Wright. 
Macmillan  Company. 

(Additional  lists  may  be  secured  from  the  Bureau  of 
Educational   Dramatics   at   Community   Service.) 


[  Forty-two  ] 


CHAPTER  V 

SUGGESTIONS  FOR  HIGH  SCHOOL 

Programs 

The  High  School  evening  parties  and  programs  may 
often  be  worked  out  from  some  of  the  interesting  things 
being  done  in  the  High  School  courses.  The  English 
and  History  courses  should  always  yield  good  things  for 
dramatization.  The  Music  and  Physical  Education  De- 
partment likewise  have  much  material  that  can  be  used 
by  the  pupils  in  home,  school  and  neighborhood  programs. 
The  Domestic  Arts  Department  and  the  Manual  Training 
Department  are  most  helpful. 

It  is  suggested  that  High  School  parties  and  programs 
be  in*the  hands  of  the  classes  with  faculty  advisors  and 
that  workshop  methods  be  used  in  carrying  out  their 
plans.  This  means  that  the  faculty  would  need  to  see 
the  possibilities  in  such  a  plan  and  be  ready  to  co- 
operate. 

The  art  work  which  a  class  does  today  or  the  sewing 
or  cooking  which  a  group  does  tomorrow  takes  on  an 
entirely  different  interest  if  it  is  for  a  special  school 
demonstration  or  party.  These  things  can  be  worked 
in  as  part  of  the  regular  class  work  and  be  invaluable 
from  the  correlation  standpoint  and  from  the  real  joy 
and  interest  that  come  out  of  them.  Such  programs 
reach  out  into  the  community  and  draw  the  homes  and 
the  school  closer  together. 

One  High  School  taking  part  in  a  community  festival 
made  all  the  costumes  for  their  group  and  the  properties 
not  only  for  their  groups  but  for  other  community 
groups.  They  did  this  in  their  regular  class  work.  The 
liistory  class  studied  the  history  of  the  properties  made; 

[  Forty -three  ] 


the  English  class  helped  with  dramatization.  A  school 
cooperating  in  all  of  its  departments  is  like  a  com- 
munity working  together. 

The  Chamber  of  Commerce  or  the  Legion  in  your 
town  may  want  the  High  School  groups  to  work  out 
with  them  a  civic  program  for  some  occasion.  The 
Auxiliary  of  the  Legion  may  ask  for  assistance  in  a 
program  such  as  America  in  Song  and  Story — an  op- 
portunity to  do  a  real  live  piece  of  work  which  not 
only  involves  a  knowleda:e  of  history,  music  and  dra- 
matics but  means  dehnite  contacts  with  the  community. 
In  cooperation  with  city  departments,  Rotary  clubs, 
Kiwanis  dubs  and  other  groups,  a  program  may  be 
planned  which  will  be  suggestive  of  civic  activities  look- 
ing toward  a  community  beautiful.  Such  opportunities 
as  these  should  be  woven  into  regular  class  work  and 
become   the   laboratory — the   workshop    for    real    service. 

No  program  can  be  handed  to  a  school  ready  for  use. 
All  suggestions  are  given  in  the  hope  that  they  will  be 
adapted  and  changed  to  fit  individual  needs.  Boys  and 
girls  will  develop  their  own  programs  around  certain 
themes  which  present  themselves. 

The   following  programs  are  merely  suggestive : 

L  America  in  Song  and  Story 

This  suggests  the  Indian,  Pilgrim,  Colonial,  Civil  War 
and  World  War  periods. 

1.  Indian  Days 

"The  Sun  Worshippers" — (old  Zuni  Indian  melody) 
in   Tzmce  55   Community  Songs- — Birchard 

This  suggests  the  story  of  the  "Indian  Sun  Worship" 
which  was  a  universal  custom  among  tribes.  Informa- 
tion may  be  secured  from  the  library  regarding  this, 
which  may  be  told  in  story  form  by  one  of  the  English 
class.     An  Indian  Sun  Dance  may  follow. 

Music — Any  4/4  Indian  rhythm,  such  as  the  Sun  Dance. 

r  Forty- four  ] 


by  Lea  Freedman.    M.  Witmark  &  Sons,  144  West 
37th  Street,  New  York 

(a)  Circle  formation  face  to  left 

Indian  step  (step  hop,  step  hop,  keeping  feet  close 
to  the  ground)   32  steps 

(b)  Same  step  facin# center  of  circle  and  moving  for- 
ward 4  steps 

Raise  arms  high,  looking  upward  hold  4  counts 
Dance  backward  4  steps 
Arms  high  and  hold  4  counts 
Repeat  16  counts.     Total,   32  counts 

(c)  All  face  the  sun  4  counts 

Raise  arms  slowly  upward  4  counts 

Hold  them  there  looking  upward  4  counts 

Lower   them   slowly — at   same  time   bending  body 

4  counts 

Resume  natural  position  slowly  4  counts 

Repeat  16  counts.     Total.  32  counts 

(d)  Repeat  the  first  step  32  counts 

(a)  Raise   arms   high,    palms   up    toward   the    sun 
and  leave  stage  walking  slowly 

2.  The  Pilgrims 

Scene  between  Massasoit  and  the  Pilgrims — "The  First 
Peace  Treaty" 

Pilgrims  enter  on  their  third  journey  from  the  boat. 
They  'begin  to  make  the  forest  their  home.  As  they 
enter  some  have  bundles,  the  men  have  guns.  They  drop 
to  knees  and  sing  Doxology.  As  they  rise  they  see 
Massasoit  and  a  group  of  Indian  chiefs  on  the  hill-top 
approaching  the  village.  They  are  alarmed.  Governor 
Bradford  sends  Miles  Standish  forward  with  two  men 
to  find  out  the  meaning  of  their  visit.  Squanto  the 
interpreter  goes  with  them.  The  Indians  make  it  known 
that  they  are  friendly. 

Miles   Standish   returns  and   goes  to   inform  the  Gov- 

r  Forty-five  ] 


ernor.    They  are  asked  to  proceed  into  the  village.    They 
are  met  by  the  Governor  who  speaks  to  them. 
Governor  Bradford — • 

"Being  thus  arrived  in  a  good  harbor  and  brought  safe 
to  land  we  desire  to  have  known  to  us  our  friends  of 
these  forests.  With  you  we  would  sign  a  treaty  which 
shall  last  all  the  while  after.  In  it  we  shall  agree  to 
help  each  other;  to  leave  behind  us  our  fire  arms  when 
we  are  exchanging  visits.  Moreover  if  war  be  made 
upon  the  colonists,  you  will  help  the  English,  and,  if 
they  attack  you,  the  English  will  help  you.  Be  it  fur- 
ther agreed  that  those  tribes  with  whom  you  are  in 
alliance  be  conveyed  this  information.  Do  you  agree 
to  these  terms?" 

The  treaty  is  signed  and  the  Indians  prepare  to  return 
home.  The  Pilgrims  wish  them  Godspeed  and  go  forth 
to  explore  their  new  home. 

3.  Colonial  Days 

Yankee  Doodle — Sung  by  all 

Story  of  one  of  the  great  battles — Story  of  the  Sur- 
render of  Yorktown  (told  by  some  of  the  history 
class) 

The  Minuet 

(Music — Minuet  from  Don  Juan— Mozart — Century 

Music  Co.) 
(Danced  by  physical  education  class) 

4.  Civil  War  Days 

'  A  program  illustrative  of  Civil  War  days  may  include 
the  singing  of  negro  spirituals,  such  as  Steal  Azvay  and 
Siving  Loiv  Sweet  Chariot;  a  southern  story  such  as  one 
of  the  Uncle  Remus  Stories;  showing  of  a  picture  of 
Lincoln  and  a  group  of  kneeling  slaves ;  recitation  of 
some  of  the  great  poems  as  Your  Flag  and  My  Flag. 

5.  World  War  Days 

As  America  is  sung  World  War  veterans  come  on  the 

[  Forty  six  ] 


stage.  Two  of  them  give  short  stories  of  some  experi- 
ence they  have  had.  A  High  School  student  recites  one 
of  the  war  poems  in  their  honor.  The  Legion  leads 
some  of  the  songs  such  as  Over  There  and  Long,  Long 
Trail, 

As  they  are  singing  the  pupils  wave  flags  which  have 
been  concealed  and  keep  time  to  the  singing.  A  large 
flag  is  let  down  on  the  stage.  All  stand  at  salute  and 
repeat  the  pledge.  The  program  concludes  with  the 
Star  Spangled  Banner. 

11.  An  Athletic  Program 

This  program  is  held  in  the  hall,  gymnasium  or  out- 
of-doors.  There  is  room  enough  for  classes  and  guests 
to  assemble  around  the  edge  and  to  have  the  center  for 
the  stage. 

1.  All  march  in  singing  school  song.  The  following 
is  suggested : 

a.  Serpentine — marching  the  length  of  the  space  and 
back  several  times 

b.  Marching  by  twos  into  a  large  circle 

c.  Unwinding   the    circle    and    marching    out    to   the 
spaces  where  each  group  is  to  sit 

2.  Class  Stunts 

Each  class  has  one  serious  and  one  funny  stunt.  The 
serious  one  comes  first.  The  Freshman  class  girls  might 
present  basketball  tableaux,  changing  quickly  from  one 
grouping  to  another  as  "Ready  for  the  Ball" ;  "On 
Guard";  "A  Swift  Play";  "The  Game  is  Ours."  The 
different  positions  should  be  shown  correctly.  The  last 
tableau  might  represent  "How  to  Take  Victory."  One 
of  Sousa's  marches  or  any  good  march  may  be  played 
during  the  tableaux. 

The  Sophomore  girls  may  work  out  a  mimetic  drill 

[  Forty-sex  en  J 


to  music  (march  time),  taking  the  positions  in  a  hockey 
game  and  making  a  drill  of  them. 

For  the  Freshman  boys  athletics  are  suggested,  such 
as  running  and  jumping  with  the  use  of  "On  your 
marks!**  "Get  set!"  "Go!"  as  an  exercise  to  music, 
each  boy  running  forward  four  or  five  spaces  on  "Go !" 
A  good  march  should  be  used. 

Discus,  shotput  and  hurdling  are  all  effective  when 
put  in  mimetic  form  and  done  to  music — a  good  waltz. 
This  number  might  be  divided  between  the  boys  of  sev- 
eral classes,  each  taking  a  certain  part. 

3.  Song — Our  Boys  Will  Shine  Tonight 

4.  High  Spots  in  the  Game.  Football  groupings  or 
tableaux  by  members  of  the  football  teams 

5.  Senior  Class  Song  and  Yells 

6.  A  Wrestling  Drill.  This  may  be  worked  out  to 
music  and  the  different  principles  of  the  art  shown 

7.  A  Tennis  Drill  to  Music  (waltz) — using  the  prin- 
cipal plays  as  a  basis 

8.  Class  Songs 

9.  Games  for  Everyone — as,  Black  and  White,  Dodge 
Bally  Follow  the  Leader.  (The  leader  may  do  athletic 
stunts  but  nothing  too  difficult  for  all  to  follow        •• 

10.  Yankee  Doodle — Take  partners  and  march  in  a 
large  circle  during  the  singing  of  the  verse. 

Chorus 

1st  line:  Join  both  hands  and  glide  four  steps  side- 
ward in  the  direction  you  are  marching 

2nd  line :  Glide  four  steps  in  the  opposite  direction 

3rd  line:  Keep  hands  joined  and  swing  partner  with 
either  the  running  or  the  skipping  step   (once) 

4th  line :  Gentlemen  move  up  one  place  and  bow  to 

[  Forty-eight  ] 


new  partner.     Continue  several  times  through  the 
song. 

11.  Inter-class  Wrestling  Stunts 

a.  All   Freshmen   boys   against   all    Sophomore   boys. 
On  floor  in  couples. 

Rooster  Fight — Arms    folded— On    "Go,"   hop   on   one 
foot  and  push  opponent  until  he  puts  down  other  foot. 
A     This  scores  one  point.     Blow  whistle  every  two  minutes 
and  start  new  round.     Have  three  rounds. 

b.  Freshman  girls  against  Senior  girls 

Toe  the  Mark.  Draw  a  chalk  line.  Have  Freshmen 
on  one  side,  Seniors  on  other,  each  with  a  partner. 
When  whistle  blows  join  right  hands  and  try  to  pull 
opponent  over  line.     Three  rounds. 

c.  Junior  boys  vs.  Senior  boys 

Blhtdfold  Wrestle.  Line  up  side  by  side  blindfolded. 
Try  to  find  partner  and  force  him  to  his  knees.  Three 
rounds. 

d.  Sophomore  and  Junior  girls 

Round  We  Go,    Draw  a  four  foot  circle  around  each 
^   pair  of  contestants.     Contestants  cross  hands  at  wrists 
and  join  hands  with  opponent.     In  this  position  try  to 
force  opponent  out  of  circle.     Three  rounds. 
Cheers — yells  and  songs  after  each 

12.  Funny  Stunts 

a.  Use  name  of  well-known  people  present  for  cha- 
rades, acting  them  out  for  the  rest  to  guess 

b.  Contests  such  as : 

Standing  Broad  Grin    (measuring  grins) 
Hippodrome  Balance— (Participant  sits   on   a   jar 

placed  on  its  side,  one  foot  on  top  of  the  other, 

and  writes  name) 
Paper  Race — Each  leader  has  two  pieces  of  paper. 

He  must  lay  these  alternately  for  each  step  he 

takes  in  crossing  to  the  goal 

c.  Surprise  Race 

[  Forty -nine  ] 


One  member  of  each  class  is  given  a  suitcase  or 
bundle  which  has  a  variety  of  things  in  it. 
They  run  to  the  goal  with  suitcases,  open  them 
and  costume  themselves  using  everything  in  the 
suitcase  and  return  to  goal.  This  group  then 
retires  and  plays  a  four  minute  original  play 
which  they  present   in  costume. 

13.  Class    Songs    and   Yells    Between    Numbers.     The 
program  should  end  with  class  songs. 
The  officials  needed  are  judges,  scorers,  referees. 

III.  A   IVinter  Carnival 

This  may  be  arranged  by  the  High  School  students 
or  given  as  a  community  affair.  It  may  be  that  some 
of  the  clubs  have  helped  to  provide  a  skating  place  for 
the  community  and  they  may  have  asked  the  High  School 
to  open  the  winter  playground  with  a  carnival. 

Some  of  the  committees  necessary  in  arranging  the 
program  are  committees  on  grounds;  lighting;  publicity; 
music;  program;  officers  for  contests;  refreshments.  It 
is  well  to  have  publicity.  The  history  of  the  sports ; 
the  nations  leading  in  them ;  mention  of  places  where  ice 
carnivals  have  been  given  and  similar  details  make  good 
news  items. 

The  place  where  the  carnival  is  held  should  be  well 
lighted ;  several  large  bonfires  around  the  edge  add 
greatly.  Lanterns,  confetti  and  flags  in  the  hands  of 
groups  will  help  create  a  carnival  atmosphere.  There 
should  be  a  band  if  possible  and  participants  should  be 
asked  to  wear  the  brightest  colors  they  have  in  sweaters, 
caps  and  scarfs.  Snow  caps  (cotton)  of  bright  red  and 
other  gay  colors,  add  to  the  effect.  Everybody  can  make 
one  from  something  in  the  piece  bag  at  home. 

The  program  committee  has  discovered  all  the  skaters 
in  town  and  they  have  been  asked  to  enter  the  various 

[  Fifty  1 


numibers  on  the  program.  Contests  have  been  planned 
so  that  people  of  all  ages  can  enter  and  enjoy  the 
events. 

A  Suggestive  Program 

1.  Under  the  leadership  of  a  good  song  leader  all 
march  around  the  edge  of  the  winter  playground  singing 
an  old  song  which  can  be  used  as  a  march. 

2.  Ten  minutes  of  general  skating  for  everyone 

3.  At  one  end  where  two  snow  forts  have  been  erected 
the  hoys  and  girls  have  teams  and  the  storming  of  the 
forts  goes  on  with  judges  to  referee. 

4.  Skating  races  (for  boys  and  for  girls)   for  speed 

5.  Some   fancy  skating  numbers 

6.  Coasting  for  distance 

7.  'Fathers  and  sons'  races  on  sleds — sons  draw  fathers 
on  sleds 

8.  Single  skate  race  for  men  who  have  never  before 
skated 

9.  If  there  is  a  slight  rise  in  the  ground  around  the 
skating  center,  have  a  toboggan  race  for  families 

10.  Games  on  skates  such  as  Drop  the  Handkerchief 
and  relay  races  with  many  groups  playing  at  once 

11.  Three-legged  race  on  ice    (for  boys) 

During  the  events  have  music  either  band  alone  or 
band  with  singing. 

12.  Singing  Game 

All  with  skates  off,  form  circles  twelve  to  sixteen  in 
each  circle.     To   the   tune  of  Here    We  Go  Round   the 

[  Fifty -one  ] 


Mulberry   Bush  all   glide   to   the   left   around   the    circle 
singing : 

1.  Here  we  go  around  the  skating  rink 
The  skating  rink 

The  skating  rink 

Here  we  go  around  the  skating  rink 

This  cold  and  frosty  evening. 

2.  All  skip  to  the  right  singing: 
What  shall  we  do  to  warm  our  hands 
Warm  our  hands 

Warm  our  hands 

What  shall  we  do  to  warm  our  hands 
This  cold  and  frosty  evening? 
(Repeat  the  music  as  everyone  claps  in  time.) 

3.  All  sway  to  left  and  right,  singing 
What  shall  we  do  to  warm  our  toes 
Warm  our  toes 

Warm  our  toes 

What  shall  we  do  to  warm  our  toes 

This  cold  and  frosty  evening? 

13.  All  take  partners  and  skip  to  time  of  Jingle  Bells. 
Some  of  the  people  may  have  bells. 

14.  Refreshments.  All  gather  around  the  various  bon- 
fires where  refreshments — cofifee  and  sandwiches — are 
served  for  a  nominal  sum. 

IV.  Evening  Dramatique 

An  evening  of  community  dramatics  in  which  every- 
one can  take  part  affords  a  great  deal  of  amusement. 
The  company  is  divided  into  groups  with  eight  or  ten 
in  each  group.  This  may  be  done  in  a  large  opening 
march  which   ends   by   having  the    guests   march   up    in 

[  Fifty-two  ] 


eights,  each  rank  becoming  a  working  group.     Its  group 
appoints  its  captain. 

The  leader  of  the  evening  announces  the  program, 
stating  that  each  group  will  have  five  minutes  to  prepare 
its  part.  Each  group  has  a  part  of  the  hall  known  as 
*'home." 

1.  Charades 

Groups  I,  II,  and  III  take  part  in  this.  Each  group 
in  turn  acts  out  the  name  of  two  flowers  which  the  rest 
will  guess.  For  example:  Rose — Members  of  the  group 
march  up  in  rows  and  halt,  or  stoop  down  and  rise 
slowly.  As  soon  as  a  charade  has  been  guessed  cor- 
rectly all  the  rest  may  chase  the  group  "home."  Any 
caught  are  taken  over  by  the  pursuing  group. 

2.  Group  IV — Pantomimes  (act  out)  one  verse  of  a 
well-known  song  or  pantomimes  the  title  of  a  book.  The 
rest  of  the  group  guess  as  before. 

3.  Group  V — ^Character  Pantomime — Each  one  in  this 
group  has  one  minute  in  which  to  characterize  and  panto- 
mime some  well-known  character  in  history  or  prominent 
and  current  events.     Music  is  used  with  this. 

4.  Group  VI — Proverbs — Each  one  of  the  group  takes 
one  word  of  a  proverb,  such  as  "All  is  not  gold  that 
glitters" ;  or  "A  new  broom  sweeps  clean"  and  at  a 
signal  shouts  or  sings  his  word.  Later  the  group  panto- 
mimes the  proverb  in  a  scene.     Suggestive  music  is  used. 

5.  Singing  Games  for  all,  such  as  Here  We  Come 
Gathering  Nuts  in  May;  Rofnan  Soldiers.  After  this  the 
groups  run  to  their  "homes.** 

6.  Group  VII — Pantomime  glimpses  of  an  English 
lesson 

a.  Question    Mark ;    Shown   by   a   doubting   Thomas 
or  an  inquisitive  Susan 

[  Fifty-three  ] 


b.  Dash :    Someone   rushes    into   the   scene    interrupt- 

ing all 

c.  Period :    Very   final — Someone   comes   in   and   puts 

a  stop  to  everything.  These  scenes  can  be  made 
very   funny. 

7.  Group  VIII — Pantomime  the  Commercial  Depart- 
ment 

a.  Touch  System — Group  writing  on  typewriters  and 

gazing  upward  or  seated  they  go  through  the 
movements  of  writing. 

b.  Trial    Balance — One    or    more    people    stand    in 

■grotesque  positions  trying  to  balance.  Some 
succeed  at  once  while  qthers  never  do. 

c.  Double    Entry — Two    horses,   dogs    or    other   ani- 

mals are  led  in  and  entered.  (These  can  also 
be  used  in  shadow  plays.)  Other  departments 
may  be  similarly  worked  out. 

8.  All  sing  some  of  the  community  songs  which  have 
action,  such  as  Fm  a  Little  Prairie  Flozver;  Old  Mac- 
Donald  Had  a  Farm.  The  following  game  may  be  played 
to  Pack  Up  Your  Troubles : 

Take  partners — Have  three  or  more  extra  boys  in  the 
center.  March  forward  in  a  circle  with  partners  during 
half  of  the  verse.  As  the  leader  calls  "change"  boys 
face  about  and  march  to  the  rear  while  the  girls  con- 
tinue in  the  same  direction  they  were  going  as  the  last 
half  of  the  verses  are  sung.  When  the  chorus  begins 
the  group  must  be  ready  for  the  leader  to  say  "partners*' 
or  for  the  music  to  stop  suddenly.  When  this  happens 
each  boy  must  try  to  find  a  partner,  the  extra  boys  going 
into  the  center.  The  game  is  repeated  as  often  as  is 
desired.  The  chorus  alone  may  be  used  and  repeated 
several  times. 

Five  minutes  intermission  to  prepare  the  closing  num- 
bers. 

[  Fiftx-four  1 


9.  Groups  I  and  II  lead  the  others  in  games  such  as : 
Race  in   Ten  Steps — Players  are   in  two  groups— one 

at  either  end  of  hall  in  line.  On  "Go"  the  leader  counts 
ten  quickly.  All  may  run  while  he  counts  but  if  a  player 
takes  a  step  after  he  stops  counting  that  player  must 
return  and  begin  again.  Repeat  until  someone  has  won 
by  reaching  the  other  side 

Laughing  Relay — Players  line  up  in  twos,  face  partners 
and  march  backward  six  steps.  Leaders  draw  for  first 
chance.  Sides  are  named  Blues  and  Reds  or  Blacks  and 
Whites.  If  Blues  have  the  first  turn  on  "Go"  they  try  to 
make  those  on  the  Red  side  laugh.  Whoever  laughs 
joins  the  Blues.  A  turn  lasts  only  a  half  minute  or  a 
minute.  Then  the  other  side  has  its  turn.  The  side  gain- 
ing the  most  recruits  wins. 

10.  Groups  III  and  IV  dramatize  a  story  familiar 
through  history  or  English  class  work.  A  suggested  one 
follows : 

St.  George  and  the  Dragon 

Scene  I — The  king  and  his  beloved  daughter 

Scene  II — The  dragon — and  many  knights  in  suc- 
cession who  tried  to  kill  him  but  were  killed  in 
turn 

Scene  III — King's  daughter  offering  herself  after 
the  edict  had  gone  forth  that  the  dragon  must  have 
a  beautiful  girl  sacrificed  to  him  each  morning. 
The  pigeon  is  set  free  and  flying  eastward  reaches 
the  knight. 

Scene  IV — Rescue  of  the  king's  daughter.  Use 
speaking  in  the  portrayal 

11.  Groups  V  and  VI  lead  in  games  for  everyone  as : 
Backivard  Relay  by  Couples,    Players  lined  up  in  rows 

[  Fifty-five  1 


of  couples.  On  "Go"  the  first  couple  in  each  line  runs 
backward  to  the  goal,  sits  down,  claps  hands  three  times, 
folds  arms,  gets  up  without  unfolding  arms,  runs  for- 
ward, touches  next  couple  in  line  and  takes  place  at 
end  of  line. 

12.  Groups  VII  and  VIII  lead  in  a  march  which  gives 
everyone  a  partner  for  refreshments,  as  follows :  All 
girls  form  at  left  side  of  room ;  boys  at  right  side  facing 
the  end  of  the  hall  or  gymnasium.  They  march  to  the 
end  of  the  room  and  down  the  center  by  twos.  All 
march  to  the  left  in  single  file,  each  girl  preceding  her 
partner.  A  large  circle  is  formed.  All  halt,  face  part- 
ners and  grand  right  and  left  follow  until  the  whistle 
blows. 

13.  Song  and  Good  Night 
V.  Am  Evening  of  Folk  Play 

Song  and  story  of  England,  Ireland  and  Scotland. 
Such  a  program  presented  by  the  High  School  students 
for  the  friends  of  the  school  may  be  worked  out  through 
the  Music,  Dramatic  and  Physical  Education  Depart- 
ments, assisted  by  the  History  and  Domestic  Arts  De- 
partments. 

1.  A  story  of  the  program  and  how  it  grew 

2.  Comin  Through  the  Rye — sung  by  school  and  audi- 
ence, led  by  a  group  of  girls  in  Scotch  costume  on  the 
stage 

3.  A  Scotch  Dance,  as  for  example : 

Highland  Fling  by  costumed  group  (pleated  and 
plaid  skirts,  white  waists  and  red  paper  tams  and 
sashes   for  girls'   costumes) 

4.  An    old    Scotch    Folk    Tale — Whippety    Stouri    in 

[  Fifty-six  ] 


Scottish  Tales  by  Grevson.  or  Story  from  one  of  Barrie's 
plays  as  Windoiv  in  Thntuis  or  Sentimental  Tommy 

5.  Flow  Gently  Szvcct  Afton  (Scotch) 

6.  Dramatization  of  an  English  Fairy  Tale,  as  one  in 
English  Fairy  Tales — Putnam 

7.  English  and  Welsh  Songs 

Drink  to  Me  Only  zvifh  Thin)e  Eyesy  and  All 
Through  the  Night 

8.  English  Country  Dance  by  group 

(Costumes  for  girls  can  be  white  skirts  and  col- 
ored smocks ;  for  boys,  knee  trousers,  white  waists 
and  red  sashes) 

9.  An  Irish  Fairy  Tale — One  may  be  chosen  from 
Donegal  Fairy  Tales  by  MacManus  McClure 

10.  Irish  Songs — Believe  Me  If  All  Those  Endearing 
Young  Charms — audience  and  school.  During  the  song 
a  group  enters  in  Irish  costumes. 

11.  The  costumed  group  dances  to  the  Irish  Washer- 
woman or  some  other  old  Irish  tune. 

12.  Presentation  of  a  one-act  folk  play  as  one  of  The 
Silver  Thread  and  Other  Folk  Plays  by  Mackay,  Henry 
Holt  and  Company,  19  West  44th  Street,  New  York,  or 
Land  of  Heart's  Desire  by  Yeats  (an  Irish  fairy  tale) 
Walter  H.  Baker  &  Company,  Boston. 

All  the  songs  but  Wearin'  of  the  Green  are  found  in 
Tzvice  55  Community  Songs,  C.  C.  Birchard  Co.  Many 
others  will  be  found  in  0}ve  Hundred  Folk  Songs  of  All 
Nations,  Bantock,  published  Ditson  Company,  and  in 
other  song  collections. 

Dances  may  be  chosen  from  Dances  of  the  People 
by  Burchenal,  Schirmer. 

[  Fifty-seven  ]     • 


VI.  An  Evening  with  Art 

The  program  may  consist  of  stories  of  artists,  tneir 
works  and  living  pictures  showing  well-known  master- 
pieces posed  in  a  frame.  In  connection  with  this  a  play 
may  be  given  such  as  The  Prince  of  Court  Painters  from 
the  Beau  of  Bath  by  Constance  D'Arcy  Mackay,  pub- 
lished by  Henry  Holt  &  Company.  This  introduces  the 
painter  Romney.  The  stage  sets  for  the  plays  given 
which  should  be  exceedingly  artistic  may  often  be  de- 
signed and  made  in  the  art  class. 


I  Fiflx  cif/lil  I 


CHAPTER  VI 
YOUNG  MEN  AND  YOUNG  WOMEN 

Provision  of  recreation  which  young  men  and  young 
women  may  enjoy  together  is  a  very  important  phase 
of  community  recreation.  Such  programs  may  be  ar- 
ranged for  the  home,  the  church,  the  social  center,  the 
neighborhood  meeting  place,  the  industrial  plant — for 
any  place  where  young  people  come  together. 

Many  of  the  suggestions  given  elsewhere  in  this  book- 
let may  be  adapted  for  this  group.  Some  additional 
programs  follow : 

I.  A  Minstrel  Shozv  or  Vaudeville  Program 

II.  A  Summer  Party — Flowerland 

The  lawn  is  decorated  with  lanterns.  Refreshments 
are  served  by  girls  in  flower  costumes  from  small  tables 
placed  around  the  edge  of  the  lawn.  Large  ^bouquets  of 
flowers  are  on  each  table  and  there  are  enough  flowers 
(4  varieties)  on  a  tray  so  that  each  guest  has  one. 
This  divides  the  guests  into  four  groups — the  ''Rose 
Group,"  the  "Blackeyed  Susan  Group,"  the  "Marigold 
Group"  and  the  "Marguerite  Group."  Each  group  se- 
lects a  leader. 

1.  The  Rose  group  has  a  grand  march — The  Floiver 
Maze.  All  stand  in  one  line  with  hands  joined  and  the 
leader  winds  them  up  in  a  maze  march.  When' in  the 
center  of  the  maze  the  leader  calls  "Halt!"  The  last 
two  in  the  line  raise  their  arms  making  an  archway  and 
each  part  of  the  circle  in  line  with  these  two  and  the 
leader  follow  suit.  In  this  way  a  line  of  archways  is 
formed    from   the   center   out.      The   leader   leads    under 

[  F'fty-nine  ]  -.— 


this  archway  and  the  maze  unwinds  in  order.  One  of 
each  archway  puts  arm  over  head  as  he  goes  under. 
All  keep  hold  of  hands  until  the  entire  group  has  gone 
under  the  archway  and  are  again  in  one  large  circle.  , 

2.  Each  one  of  this  group  chooses  a  partner  from  one 
of  the  other  groups,  a  young  man  selecting  a  young 
woman,  a  young  woman  a  young  man.  The  arbor  march 
may  follow. 

In  this  march  all  follow  the  leader  and  march  by 
twos  down  the  center.  Alternate  couples  march  to  the 
left  and  right  coming  down  the  center  by  fours.  The 
first  four  as  they  face  to  march  down  the  center  face 
their  partners  and  make  an  arbor  by  joining  their  hands. 
The  couples  following  go  under  the  arbor,  take  their 
position  beside  the  first  four,  join  hands  and  add  to 
the  arbor.  This  is  done  until  all  are  in  the  arbor.  With 
hands  still  joined,  all  glide  sideways  by  twos  around 
toward  the  outside  until  each  line  forms  a  double  circle. 
The  couples  on  the  left  form  the  circle  on  the  left,  those 
on  the  right  form  on  the  right.  The  lines  are  then 
broken  up  by  the  swinging  of  partners  and  each  person  ' 
chooses  one  from  the  other  two  groups.  In  this  way 
everyone  is  brought  on  the  lawn.  Circles  of  twelves 
are  formed  with  partners  standing  side  by  side. 

3.  All  Sing— 

The    Flowers    that    Bloom    in    the    Spring — Arthur 
Sullivan 

1.  "The  flowers  that  bloom  in  the  spring  tra  la 

2.  Breathe  promise  of  merry  sunshine 

3.  As  we  merrily  dance  and  sing  tra  la 

4.  We  welcome  the  hope  that  they  bring  tra  la    ^ 

5.  Of  a  summer  of  roses  so  fine 

[  Sixty  ] 


6.  Of  a  summer  of  roses  so  fine 

7.  And  that's  what  we  mean  when  we  say  that  a 
thing 

8.  Is  welcome  as  flowers  that  bloom  in  the  spring 

9.  Tra  la,  la,  la,  Tra,  la,  la,  la 

10.  As  we  merrily  dance  and  sing 

11.  Tra  la,  la,  la,  Tra,  la,  la,  la 

12.  The  flowers  that  bloom  in  the  spring" 
Game : 

Glide  8  steps  around  circle  to  left — lines  1-2 

Glide  8  steps  around  circle  to  right — lines  3-4 

Lady  goes  under  partner's  arm  (4  steps) — line  5 

All  go  forward  to  the  center  of  circle — line  6 

All  move  outward  again — line  7 

Gentlemen  under  ladies'  arm — line  8 

All  glide  8  steps  left— line  9 

Swing  partners — line  10 

All  glide  8  steps  right — line  11 

Swing  partners — line  12 
All  gentlemen  move  back   of  their   ladies  and  to  the 
next  lady  as  they  end  "Swinging  partners."     This  gives 
everyone  a  new   partner.     Repeat  the   "Singing   Game" 
several  times. 

4.  Siveet  Genevieve — Sung  by  a  group  of  the  men  and 
as  they  sing  all  the  girls  march  slowly  past  them  in  a 
procession  of  beauty. 

5.  Each  of  the  four  "Flower  Groups"  retire  to  cor- 
ners and  iprepare  to  act  out  in  charades  the  names  of 
two  flowers  as :  "Wild  Rose."  All  march  in  rows,  sud- 
denly acting  in  a  very  wild  manner,  then  retreating.     In 

*  acting    out    "Fuchia"    a    few    enter,    followed    later    by 
others  with  fingers  to  mouths — saying  "sh;  sh." 

[  Sixty-one  ] 


Each  group  in  turn  presents  their  charades  and  the 
others  gather  round  and  guess.  As  soon  as  they  guess 
correctly  they  chase  the  group  back  to  their  corner  and 
catch  as  many  as  they  can  to  add  to  their  side. 

6.  The  Last  Rose  of  Summer — A  solo  by  one  of  the 
girls.  As  she  sings  another  girl  in  a  flower  costume 
(rose)  appears  opposite  her  and  poses  through  the  song. 

7.  All  the  guests  march  down  center  by  twos.  They 
face  partners  and  march  ten  steps  backward,  forming 
two  long  lines  facing  each  other.  A  game,  the  Gar(hi\ers, 
follows : 

One  represenitative  from  each  group  comes  to  the 
center.  These  four  are  the  gardners.  Each  one  is  to 
try  to  catch  as  many  of  the  other  groups  as  he  can  and 
at  the  same  time  keep  his  own  group  from  being  caught. 
Each  gardner  in  turn  calls  his  group,  and  wherever  they 
are  they  must  run  to  the  other  side.  The  rest  of  the 
gardners  catch  as  many  as  they  can.  When  each  group's 
name  has  been  called  twice,  the  group  having  the  largest 
number  left  wins  the  game. 

8.  Refreshments 

III.  A  Library  Evening 

1.  Each  guest  comes  representing  the  title  of  some 
well  known  book,  sftory,  play  or  author  as :  The  Ancient 
Mariner,  Rip  Van  Winkle,  Much  Ado  About  Nothing,  or 
Longfellozv.  Each  one  has  some  very  short  quotation 
from  the  book  he  represents.  On  arrival  the  guests  are 
given  numbered  cards  with  pencils.  They  talk  with  each 
other  trying  to  guess  whom  they  represent.  They  can 
ask  for  the  quotation  and  the  one  asked  repeats  it  each 
time.  Put  on  your  card  the  numbers  in  order  and  fill 
in  the  answers  according  to  the  numbers  on  your  neigh- 
bor's card.  A  prize  of  a  book  may  be  given  for  the  * 
most  correct  answers. 

[  Sixty-two  ] 


2.  Divide  into  groups  of  eight  or  ten  and  act  out  the 
names  of  one  of  the  new  books  such  as  //  Winter  Comes; 
Main  Street;  Four  Horsemen  of  the  Apocalypse.  The 
other  groups  guess  what  book  it  is. 

3.  Songs  everyone  should  know — representing  the  mu- 
sical portion  of  the  Library.     Weave  these  into  a  story 
and  as  they  come  have  a  few  measures  played,  the  group 
supply  the  name.    After  the  story  sing  some  of  the  song  ' 
through,  all  singing. 

4.  A  One-Act  Play  as :  ''The  Florist  Shop"  by  Hawk- 

ridge — Drama  Book   Shop 
Neighbors,  by  Zona  Gale — Drama  Book  Shop 
The  Wonder  Hat — Ben  Hecht  and  Kenneth  Good- 
man— Drama  Book  Shop 

IV.  A  May  Day  Fete 

In  the  morning  there  may  be  a  Maypole  dance  by  the 
girls,  College  songs  and  a  processional  and  athletics  by 
the  boys.  In  the  afternoon  have  a  presentation  of  an 
out-door  play  such  as  The  Fountain  of  Youth  from 
Plays  of  the  Pioneers,  Mackay — Harper  Bros. ;  The 
Awakening  of  Spring — one  of  Three  Pantomimes,  by 
Betzner — Womans  Press  ;  fairy  scene  from  Shakespeare  ; 
Midsinnincr  Xlght's  Dream 

V.  A  Game  Party  Indoors 

This  may  be  held  at  the  schoolhouse,  in  a  good  sized 
hall  or  in  the  church  basement.  Guests  may  be  divided 
in  groups  for  some  of  the  numbers ;  for  others  they  will 
be  together.  The  division  may  be  by  the  months  in 
which  the  guests  were  born,  the  states  from  which  they 
come  or  the  colleges  they  represent.  Again  divide  them 
according  to  color  of  hair  or  eyes  or  by  height.  Begin 
the  evening  with  a  grand  march  bringing  the  group  down 

[  Sixty -three  ] 


the  center  by  fours  then  ask  the  first  and  third  lines 
to  face  to  the  rear.  This  gives  two  circles  on  each  side 
of  the  room  and  brings  everyone  in  place  for  the  first 
game. 

1.  Run  for  Your  Supper.  A  couple  in  each  circle  runs 
around  the  outside  circle  with  inside  hands  joined.  Those 
in  the  circle  also  join  hands.  The  runner  on  the  inside 
touches  the  joined  hands  of  two  in  the  circle.  This  couple 
must  then  run  in  the  opposite  direction  trying  to  arrive 
at  their  places  before  the  runners  do.  The  couple  arriv- 
ing last  continues  the  game. 

2.  Tree  Goal.  All  guests  follow  leader  marching  by 
threes  and  stopping  on  the  order  "Halt!"  Groups  of 
threes  then  scatter  over  the  room;  two  of  each  group 
face  and  join  hands  making  the  tree  while  the  third  one 
stands  in  the  center  of  the  tree.  There  is  an  extra  who 
has  no-  tree.  Lively  music  is  played.  When  the  whistle 
blows  the  extra  person  starts  the  game  by  running  into 
a  tree  causing  the  occupant  to  run  out  and  seek  another 
tree.  The  game  is  played  fast.  After  two  or  three 
minutes  a  whistle  is  blown  indicating  that  each  group  is 
to  exchange  their  members  the  center  one  becoming  a 
part  of  the  tree,  the  other  going  into  the  center.  The 
game  continues  and  another  change  is  made  which  gives 
everyone  a  chance  to  run. 

3.  Magic  Music — a  quiet  game.  All  gather  at  the 
center  and  sit  on  floor  or  on  chairs.  One  person  is  sent 
out  of  the  room  and  an  article  is  hidden.  The  person 
returns  and  tries  to  find  the  object  hidden,  being  guided 
by  music  which  grows  louder  as  he  approaches  the  ob- 
ject and  softer  as  he  goes  away  from  it.  Continue  until 
three  players  have  been  sent  out.  By  this  time  the  group 
will  be  rested. 

4.  Stunts.     Divide  the  group  into   the  divisions  previ- 

[  Sixty-four  ] 


ously  mentioned  and  give  each  group  five  minutes  to 
arrange  a  stunt  to  present  to  the  others.  Such  stunts 
may  be : 

a.  A  shadowgraph  using  some  well  known  story  or 
rhyme.     Nursery  rhymes  are  good. 

b.  A  pantomime  of  a  ride  in  a  Ford  or  the  family 
getting  ready  to  go  on  a  picnic. 

c.  Tight  rope  walker  and  attendants. 

d.  Charades. 

5.  Refreshments.  In  grouping  for  refreshments  cut 
out  magazine  advertisements  eliminating  the  names.  Cut 
each  advertisement  in  two  parts,  varying  the  shape  and 
size;  distribute  one-half  to  a  young  man,  the  other  to  a 
young  woman.  The  partners  are  discovered  by  ma-tching 
up  the  two  pieces.  At  the  table  during  refreshments 
have  the  group  guess  as  many  of  the  advertisements  as 
possible. 

6.  After  refreshments  a  few  funny  races  will  be  en- 
tertaining before  going  home.  These  have  been  planned 
by  the  leader  so  that  any  equipment  needed  is  on  hand. 

1.  Kiddie  Kar  Race.  Each  contestant  with  a  kiddie 
kar  lines  up  on  a  starting  line.  On  "Go"  they 
ride  to  the  goal  and  back  to  the  starting  line. 

2.  Newspaper  Races.  The  contestants  line  up  on 
starting  line  each  one  with  two  sections  from  a 
folded  newspaper.     They  race  to  the  opposite  line 

^  or  goal  *by  stepping  only  on  the  papers  moving 
each  piece  ahead  to  make  a  place  for  the  next 
step.  This  race  can  be  used  for  people  of  any 
age  from  children  to  adults. 

3.  Athletic  Race.  One-third  of  the  group  line  up. 
go  to  the  goal  and  return  doing  some  athletic 
stunt  enroute.     Other  two  groups  follow  in  turn. 

[  Sixty-five  ] 


In  the  finals  the  last  two  from  each  group  repeat 
for  speed. 

7.  Songs — ending  with  Good  Night  Ladies 


\  Sixty-six  1 


CHAPTER   VII 

SUGGESTIONS   FOR  MEN'S   GROUPS 

Such  groups  as  'the  American  Legion,  Rotary  Club, 
Kiwanis  Qub,  Chamber  of  Commerce,  Young  Men's 
Christian  Association  and  fraternal  groups  are  always 
interested  in  community  projects.  There  are  very  many 
ways  in  which  they  will  cooperate  with  any  group  work- 
ing to  affect  an  improvement  in  the  community  along 
civic  or  recreational  lines.  Such  cooperation  has  re- 
sulted in  the  construction  of  skating  rinks,  wading  pools, 
bathing  beaches  and  playgrounds;  in  a  broader  welfare 
work  and  in  the  production  of  festivals,  pageants  and 
holiday  celebrations. 

Many  of  the  programs  outlined  in  this  booklet  may  be 
initiated  and  fostered  by  men's  groups.  A  few  special 
programs   follow : 

I.  Memorial  or  Armistice  Day 

The  celebration  may  be  preceded  by  a  processional  in 
which  every  organization  and  each  neighborhood  has 
been  asked  to  participate.  All  have  been  requested  to 
carry  flags  and  to  make  and  carry  a  wreath.  Each  sec- 
tion of  the  procession  is  led  by  a  group  from  the  Soldiers 
of  all  Wars. 

All  gather  at  the  city  park  or  some  central  place 
where  a  platform  has  been  erected  for  the  Soldiers  of 
the  Wars.  The  chairman  for  the  day  and  the  song  leader 
are  also  seated  on  the  platform.  In  the  center  is  a 
symbolic  figure  representing  America.  Back  of  this  plat- 
^  form  is  one  slightly  raised  and  enclosed  with  curtains 
or  a  light  frame  work  with  curtains  across   the   front. 

During  the  singing  of  America  the  symbolic  character 

[  Sixty-seven  ] 


of  America  stands  with  the  soldiers,  and  above  the  cur- 
tain is  drawn  showing  Boy  Scouts  and  the  flag.  They 
keep  their  position  until  the  song  is  ended,  then  raising 
the  flag  high  they  hold  it  while  all  turn  toward  it  and 
repeat  the  pledge  of  allegiance. 

During  the  singing  of  an  old  hymn  such  as  Praise  God 
From  Whom  All  Blessings  Flow  a  Continental  soldier 
(1776)  takes  his  place  on  the  raised  platform  at  the  back. 
There  follows  a  two-minute  talk  to  the  "Boys  of  '76" 
by  the  president  or  secretary  of  the  Young  Men's  Chris- 
tian Association. 

As  the  Battle  Cry  of  Freedom  is  sung  a  Mexican  sol- 
dier takes  his  place  on  the  raised  stage.  He  is  followed 
by  a  soldier  of  1812  and  Columbia  the  Gem  of  the 
Ocean  is  sung. 

"The  Path  of  Freedom"  is  the  subject  of  a  two- 
minute  talk  given  by  one  of  the  officials  of  the  Knights 
of   Columbus. 

As  America  the  Beautiful  is  sung  a  soldier  of  the 
north  and  a  soldier  of  the  south  stand  side  by  side  on 
the  raised  stage.  As  they  stand  there  the  president  of 
the  Rotarians  speaks  for  two  minutes  on  the  subject 
"One  Country,  One  Flag." 

To  the  music  of  There'll  Be  a  Hot  Time  a  Spanish 
War  veteran  takes  his  place  in  the  picture. 

As  The  Long  Long  Trail  is  sung  a  soldier,  sailor  and 
marine  of  the  World  War  join  the  group  on  the  plat- 
form and  the  president  of  the  Kiwanis  club  gives  a  two- 
minute  talk  on  the  topic  "America  of  Today." 

America  is  played  again  as  America  summons  those 
in  the  picture.  They  go  forward  to  the  front  stage  led 
by  the  soldier  of  1776.  They  group  at  the  center  stage 
around  America  while  back  of  them  are  such  soldier 
groups  as  Grand  Army  of  the  Republic,  Spanish  War  , 
Veterans  and  American  Legion.  A  tribute  is  paid  by 
the  commander  of  the  American  Legion  to  the  boys  who 

[  Sixty-eiijht  ] 


did  not  return.  As  The  Star  Spangled  Banner  is  sung 
those  on  the  stage  and  in  the  audience  move  their  flags 
slowly  in  unison  to  the  music.  The  groups  on  the  stage 
,led  by  America  and  Soldiers  of  all  Wars  form  in  pro- 
cession and  go  to  the  cemetery  where  wreaths  are  placed 
on  soldiers'  graves  under  the  'leadership  of  members  of 
the  American  Legion,  assisted  by  representatives  of  all 
the  men's  organizations. 

This  can  be  made  a  very  beautiful  service  and  there 
need  be  no  expense  except  the  building  of  the  platform. 
Even  this  can  be  given  by  the  labor  union  and  the  lumber 
may  be  renlied  for  a  very  small  sum. 

(Additional  suggestions  may  be  secured  in  a  Suggested 
Program  for  Memorial  Day  issued  by  the  Bureau  of 
Educational  Dramatics,   Community  Service.) 

II.  ''Ladies  Night'' 

Many  of  the  men's  clubs  have  so-called  "Ladies 
Nights"  during  the  year.  These  evenings  may  combine 
all  the  talent  of  the  club  in  various  ways. 

The  hall  is  decorated  in  the  colors.  Dinner  is  served 
at  7  :30  o'clock.  The  suggested  program  which  follows 
begins  before  the  dinner  and  continues  throughout  the 
evening.  The  music  is  sup-plied  by  an  orchestra  of 
several  pieces — piano  and  violin  or  piano  and  drums. 

Guests  have  laid  aside  their  wra;ps  and  have  assembled 
in  an  adjoining  room.  The  tables  have  been  set  in  an 
open  square  with  room  for  marching  on  the  outside.  For 
the  mass  number  in  which  all  take  part  the  outside  of 
the  room  is  used;  for  the  smaller  numbers  the  middle 
space. 

1.  The  guests  enter  singing  Hoivdy.  They  march  in 
couples  around  the  outside  until  all  stand  in  two  circles, 
the  women  forming  the  inside  circle.  All  face  the  center 
and  sing  the  first  four  lines  of  the  song.     On  "Let's  grab 

[  Sixty-nine  ] 


a  liand  and  shake  it"  each  one  takes  the  hands  on  either 
side  and  shakes  them.  That  is,  all  of  the  women  join 
hands  and  all  of  the  men  join  hands.  On  '*And  shake 
it"  all  women  face  rear  and  shake  hands  with  partners. 
The  singing  is  continued  as  they  face  each  other.  On 
"And  as  for  greeting,  make  it  that  good  old-fashioned 
way"  all  face  to  the  left — men  in  one  direction,  women 
in  the  opposite.  Singing  the  chorus  they  march  the  way 
they  are  facing,  shaking  hands  with  eaclr  one  in  turn. 
At  the  end  of  the  chorus  all  face  center  arid  repeat  the 
verse  doing  as  before.  Then  they  face  in  opposite 
directions  for  the  chorus,  repeating  it  and  coming  back 
to  their  places.  After  this  the  guests  find  their  places 
at  the  table. 

2.  (a)  Quartette — During  the  first  course  a  quartette 
made  up  of  members  gives  two  numbers  in  the 
center  space, 
(b)  One  original  dance  given  by  a  member.  This 
may  be  a  funn>  number,  perhaps  a  song  with 
dance  steps  in  the  chorus. 

3.  Grand  Opera  Quartette — A  quartette  of  members 
dressed  to  represent  grand  opera  stars,  two  as  women 
in  full  evening  dress.  Take  a  verse  of  one  of  the  popu- 
lar songs  and  make  an  elaborate  number  of  it.  Repeat 
phrases  and  words  with  great  emotion.  The  accompani- 
ment for  this  may  be  the  grand  opera  orchestra.  This 
group  made  up  of  guests  have  kazoos  in  their  mouths. 
One  plays  a  clothes  horse  strung  up  for  a  harp ;  one  a 
folding  hat  rack  used  as  a  trombone;  a  third  plays  a 
tennis  racket  for  a  violin  and  a  fourth  an  old  kettle  with 
heavy  paper  over  the  top  for  the  kettle  drum.  All  play 
the  tune  on  kazoos  as  they  pantomime  on  the  instruments. 

4.  Solo  or  Quartette  Number 

5.  Cur  Boys  Will  Shine  Tonight  (between  courses) 

r  Se^'enty  ] 


The  women  stand  and  holding  their  glasses  high  sing 
the  verse  once.  The  second  time  they  move  forward 
eight  steps  holding  glasses  high  as  they  sing  the  first 
two  lines.  In  singing  the  third  and  fourth  lines  they 
face  the  men  holding  glasses  toward  them.  They  then 
face  in  the  opposite  direction  and  finish  in  the  same 
way  moving  back  to  places.  (This  can  easily  be  directed 
by  the  song  leader.)  The  men  respond  by  singing  Szveei 
Adeline  and  lifting  their  glasses. 

6.  Shadow  Plays 

The  tables  are  quickly  moved  back  after  the  last  course 
and  chairs*  are  placed  at  one  end  of  the  hall,  leaving  a 
large  cleared  space.  At  one  side  of  the  room  where 
there  are  double  doors  a  sheet  has  been  hung  for  a 
shadow  play.  Jokes  on  members  of  'the  club  have  been 
gathered  by  a  committee  and  made  into  limericks  or 
jingles  which  are  acted  out  behind  the  sheet.  The  jingle 
IS  first  read  then  the  action  takes  place  while  appropri- 
ate music  is  played.  This  is  very  amusing  and  not 
difficult. 

7.  Games    (in  which  all  participate) 

(a)  Auto  Race — Tbe  guests  each  carrying  a  chair, 
march  by  twos  dov^n  the  center,  then  by  fours 
or  sixes.  There  are  three  or  four  feet  between 
rows.  The  chairs  are  placed  and  all  sit  down. 
The  lines  should  be  the  same  length  and  there 
should  be  the  same  number  in  each.  Each  line 
takes  the  name  of  a  car.  On  "Go"  the  leader 
of  each  row  runs  down  the  hall  to  his  left, 
around  the  end  of  his  line  and  up  the  hall  on 
the  right.  He  touches  the  person  behind  him 
and  sits  down.  The  next  car  starts  at  once. 
The  row  wins  which  finishes   first. 

(h^  Alphabet  Game — Players  are  divided  into  two 
groups  which   form  lines   on   either  side  of  the 

[  Sr7'cnty-one  1 


room.  Two  sets  of  the  alphabet  are  used.  The 
letters  should  be  marked  very  plainly  on  cards 
with  ink  or  crayon — one  set  being  in  black,  the 
other  in  any  color.  Pass  one  alphabet  to  one 
side  and  one  to  the  other.  The  leader  calls  a 
word  and  each  side  builds  the  word  at  the  end 
of  the  line.  Those  who  have  the  letter  for  that 
word  run  and  stand  in  place  holding  the  card 
at  chest.  The  side  spelling  the  word  first  wins 
a  point.  The  game  is  played  for  five  or  ten 
minutes  and  the  score  announced. 

(c)  IVhat  Food  Today f— AW  bring  chairs  to  the 
center — some  may  be  back  to  back,  others  in 
small  groups.  There  should  be  two  chairs  fewer 
than  there  are  people.  Each  one  selects  the 
name  of  some  article  of  food.  The  leader  be- 
gins to  march  around  in  and  out  among  the 
chairs.  As  he  marches  he  calls  the  names  of 
various  articles  of  food.  The  person  having 
the  name  called  follows  him.  When  all  or  al- 
most all  have  responded  he  calls  "The  meal  is 
served"  and  everyone  tries  to  get  a  seat.  The 
two  who  are  left  out  continue  the  game  taking 
turns  in  calling  names  of   food. 

(d)  Good  Bye  My  Lover  Good  Bye — All  march 
singing,  taking  as  partner  anyone  near  at  hand. 
On  the  chorus  all  face  center,  join  hands,  swing- 
ing them  backward  and  forward. 

(e)  Aidd  Loji\g  Syne — One  verse  is  sung  with  hands 
joined  and  bodies  swaying  slightly  to  the  left 
and  right. 

III.  Members'  Night 

On  this  evening  one  club  entertains  another.  The 
program  begins  with  a  dinner.  During  the  dinner  there 
are  songs  led  by  a  song  leader.     The  program  of  stunts 

[  Seventy-two  ] 


is  given  just  after  the  supper.  Some  contestants  are 
selected  beforehand  for  some  of  the  stunts  which  need 
a  little  preparation.  Several  of  the  numbers,  however, 
are  open  to  all  the  guests. 

1.  The  Golf  Quartette — Costumed  in  eccentric  golf 
suits  this  group  sings  a  parody  on  some  well-known  song 
as  The  Bull  Dog  mv  the  Bank,  rendering  it  The  Golf 
Ball  on  the  Bank.  Jokes  are  brought  in  about  some  of 
the  golf  enthusiasts. 

2.  A  Tug-of-War — Blondes  against  Brunettes 

3.  The  Bell  ,  Ringers — Insert  some  appropriate  name, 
perhaps  the  name  of  the  town.  The  group  giving  this 
number  is  dressed  to  represent  a  family — mother,  father, 
big  sister,  small  brother  and  sister.  The  bells  are  ar- 
ranged on  a  long  table.  They  are  dumbbells,  sleigh  bells, 
cow  bell,  bird  cage  with  bell  suspended  inside,  blue  bell — 
a  large  paper  bluebell  with  a  bell  fastened  on  the  inside ; 
a  gong;  bottle  with  small  bell  hung  up  on  the  inside. 
The  number  is  worked  out  just  as  though  it  were  given 
by  a  group  of  professional  bell  ringers. 

4.  Relay — Married  Men  versus  Single  Men — This  may 
be  a  walking,  a  running  or  stunt  relay.  Players — there 
should  be  the  same  number  on  each  side — line  up  in 
files  facing  a  goal  at  the  end  of  the  room.  On  "Go" 
the  first  one  in  each  file  walks  or  runs  to  the  goal,  does 
some  stunt  such  as  sitting  down  on  the  floor  and  rising, 
or  standing  close  against  the  wall  with  knees  straight 
and  bending  over  and  picking  up  a  handkerchief.  He 
then  runs  back,  touches  the  next  in  line  and  goes  to 
the  end  of  the  line.     This  continues  until  one  side  wins. 

5.  Song  by  all 

6.  A  Shadow  Stunt — The  Fat  Man  and  the  Lean 
Man — Two   men    have   umbrellas.      The    fat    man    raises 

[  Seven ty-three  ] 


his;  the  thin  man  keeps  his  lowered.  A  sheet  is  spread 
over  each  so  that  only  the  feet  show.  A  small  box  is 
placed  on  each  umbrella  for  the  head  and  a  hat  is  placed 
on  this.  A  doctor  enters  the  scene.  As  the  fat  man 
sighs  and  says:  "If  I  could  only  lose  one  hundred  pounds," 
the  doctor  in  pantomime  assures  him  that  he  can,  gives 
him  a  dose  of  medicine  and  the  fat  man  gradually  lowers 
his  umbrella,  making  a  remarkable  change  in  his  weight. 
The  thin  man  who  sighs  to  be  fat  receives  his  dose  of 
medicine  from  another  bottle.  He  begins  gradually  to 
raise  his  umbrella  until  he  is  very  fat.  (A  sheet  can 
be  put  up  between  double  doors  and  a  light  tried  out 
to  see  just  how  near  the  actors  need  to  be  to  give  a 
distinct  shadow.)  Other  shadow  stunts  can  be  worked 
out. 

7.  Blindfolded  Boxing  Match — Several  couples  can  en- 
ter this.  They  stand  blindfolded  face  to  face  with  their 
partners.  After  they  have  turned  around  three  times 
the  starting  whistle  is  blown.  Time  is  called  in  two 
minutes.     Three  rounds  are  played. 

8.  Songs  and  Good  Night 

IV.  A  Weekly  Evening  for  Games 

This  program  may  include  billiards,  quoits  and  volley 
ball.  A  tournament  between  club  members  from  different 
states  or  different  colleges  or  from  different  sections  of 
the  town  makes  a  very  interesting  winter  program.  Inter- 
club  contests  between  the  different  men's  clubs  may  be 
developed. 

V.  An  Ice  Mardi  Gras 

One  or  more  men's  clubs  have  decided  to  sponsor  a 
skating  rink  for  the  community.  The  rink  is  opened 
with  an  Ice  Mardi  Gras.  It  is  lighted  with  strings  of 
lights   over    which    are    hung   lanterns    made    of    bright 

I  Seventy  four  ] 


paper.  Bonfires  light  up  the  shores.  At  one  end  an  ice 
palace  illuminated  with  different  colors  makes  a  very  at- 
tractive setting.  Everyone  in  town  has  a  chance  to  help. 
The  lanterns  have  been  made  at  school  and  in  many  of 
the  homes. 

Everyone  comes  with  some  suggestion  of  a  Mardi 
Gras  costume.  A  bright  scarf  and  cap,  any  fancy  cos- 
tume, streamers,  confetti  and  other  carnival  accessories 
are  in  evidence. 

1.  A  parade  on  skates 

2.  Ice  yachting  demonstration 

3.  Skating    with    partners,    changing    partners    at    the 

blowing  of  the  whistle 

4.  Skating  race  for  boys 

5.  Skating  race  for  girls 

6.  "Run  and   Slide"   race   for  boys  and  girls   9  to   12 

years  old 

7.  All  skate  toward  center  of  rink  singing  some  college 

songs 

8.  Coasting  on  sleds   for  distance — boys  and  girls 

9.  Ice  Shinny  or  simplified.  Ice  Hockey — High  School 

boys 

10.  Skating  race  for  men  20  to  5o  years  old 

11.  Demonstration  of  Skate  Sailing 

Make  the  sail  of  sheeting,  the  frame  of  bamboo. 
One  person  or  several  can  use  it.  It  is  controlled 
by  ropes  attached  to  the  sail  and  the  frame,  as  on 
a  sailboat.  You  can  carry  your  sail  or  have  it 
fastened  to  you.     The  first  is  less  dangerous. 

[  Seventy-five  ] 


13.  Ice  Shuffleboard 

This  is  fully  described  in  Bulletin  No.  45  issued  by 
the  Playground  and  Recreation  Association  of 
America 

13.  Singing  around  the  bonfires  and  a  parade  or  march 
around  the  rink 

VT.  Evening  of  Games,  Athletic  Events  and  Stunts 

Such  events  may  'be  held  for  members  of  the  American 
Legion,  Kiwanis  clubs  or  similar  groups  or  these  groups 
may  entertain  the  boys  of  the  community.  The  American 
Legion,  for  example,  may  entertain  all  the  Boy  Scout 
troops ;  the  Rotarians  the  High  School  boys.  A  sug- 
gested program  will  be  found  in  a  bulletin  entitled 
Suggestions  for  GameSy  Athletic  Events  and  Stunts  for 
Boys  and  MenJ" 

VIL  Community  Forum 

A  forum  of  this  type  may  be  conducted  by  the  men's 
club,  headed  each  month  or  every  two  weeks  by  a  dif- 
ferent club.  Some  of  the  subjects  suggestive  for  the 
civic  problems  of  the  town  are : 

1.  "What  are  our  community  interests?"  This  discus- 
sion will  give  a  basis  for  further  programs  and  will 
develop  the  fact  that  all  civic  and  recreational  interests 
are  community  interests. 

As  an  outgrowth  of  this  discussion  the  following  sub- 
jects may  be  developed . 

2.  "The  Administration  in  Our  Town — ^How  We  Work 
— -Your  Relation  to  Us" — short  practical  talks  by  mem- 
bers of  city  administration 


*  Published  by  the   Playground   and  Recreation    Asso- 
ciation of  America.     Price  20c. 

[  Seventy-sir  ] 


3.  The  Bankers'  Night— What  We  Should  Know  about 
a  Bank 

4.  The  Physicians'  Night — The  Community  Health 

5.  Commercial  Night — Drygoods — Methods  of  Testing 
Fabrics  and  of  Fixing  Prices;  Groceries — Rise  and  Fall 
of  Prices 

6.  "Our  Community  and  the  Farm  Bureau" 

7.  Other  Topics  of  Community  Interest — Play  Week ; 
Learn  to  Swim  Week ;  Plant  a  Tree  Week ;  Good  Health 
Week;  Safety  Week.  (W'hich  of  these  shall  we  boost 
first?) 

A  forum  of  this  nature  may  grow  into  a  very  vital 
community  asset. 

Vni.  A  Minstrel  Shozv 

The  minstrel  show  is  a  form  of  entertainment  of  never 
failing  interest  in  men's  groups.  The  Minstrel  Encyclo- 
pedia published  by  Walter  Baker  contains  many  sugges- 
tions  for  such  entertainments. 

IX.  Dramatics 

Many  men's  groups  are  interested  in  producing  plays 
with  all  men  cast.  For  such  groups  the  following  sug- 
gestions will  be  of  interest : 

Box  and  Cox — ^two  men,  one  woman — the  woman's 
part  can  'be  taken  by  a  man.     Published  by  French 

Four  English  Farces  by  Jennings — French 

The  Ghost  of  Jerry  Bnndlcr  by  W.  W.  Jacobs — French 

Leave  the  Woman  Out  by  Gordon— Drama  League 
Bookshop 

The  Rising  of  the  Moon — an  Irish  Tale  in  "Seven 
S'hort  Plays"  by  Lady  Gregory — French 

Allison's  Lad  and  Other  Plays  by  Beulah  Dix — French 

[  Seventy-seven  ] 


CHAPTER  VIII 
WOMEN'S   ORGANIZATIONS 

Every  community  has  a  number  of  women's  organiza- 
tions, such  as  the  American  Legion  Auxiliary,  women's 
study  clubs,  musical  clubs,  mothers*  clubs,  Daughters  of 
the  American  Revolution  and  others,  who  have  a  valuable 
contribution  to  make  to  the  community  social  life.  The 
American  Legion  Auxiliary  may  give  a  social  evening 
for  their  own  workers  or  they  may  want  to  plan  a  pro- 
gram which  will  include  other  women's  groups.  The 
Federated  Women's  Clubs  of  a  certain  section  may  wish 
to  introduce  a  social  program  into  their  conferences. 
Other  clubs  will  want  to  entertain  the  children  of  the 
community  or  some  of  their   friends. 

One  of  the  vital  studies  of  special  interest  to  all 
women's  groups  is  that  of  home  and  neighborhood  recre- 
ation. There  is  an  unlimited  field  of  service  open  to  the 
American  Legion  Auxiliary  and  women's  clubs  in  pro- 
moting the  kind  of  programs  discussed  in  the  first  few 
chapters  of  this  booklet.  A  few  special  programs  repre- 
senting a  variety  of  types  follow : 

I.  Lavender  and  Old  Lace 

Every  member  brings  her  mother  or  a  near  relative 
who  will  enjoy  hearing  of  olden  days.  Each  one  comes 
in  the  costume  of  the  kind  which  her  mother  wore  ^vhen 
she  was  young.  This  quaint  setting  will  prepare  the 
minds  of  the  guests   for  the  program. 

1.  Old  Oaken  Bucket — Sung  by  Everyone 

2.  Stories   I  Used  to   Hear — An   Indian   story  of  the 

early   days    when    grandmother    really   knew   the 
Indians  and  grandfather  traded  with  them 

[  Seventy-e'ght  ] 


3.  Indian  Songs 

Songs    found    in   Indian   Games   and   Dances   with 
Native  Songs  by  C.  C.  Bir chard 

Songs    from    The    Peace    Pipe— Converse — C.    C. 
Birchard 

Land  of  the  Sky  Blue   Water — Cadman,  White- 
Smith  Music  Co. 

4.  Some  of  the  old  singing  games  by  a  group — Here 

We  Go  Round  the  Mulberry  Bush;  Pig  in\  the 
Parlor;  Old  Dan  Tucker 

5.  An  old  reading  that  one  of  us  used  to  give. 

G.  An  old  song  that  we  used  to   sing,   Ben   Bolt  or 
Annie  Laurie 

7.  Stories    of    the    old    settlers    given    by    their    de- 

scendants— ^Old    Daguerreotype — Poses    of    early 
residents  in  a   frame  or  between  curtain 

8.  Songs    of    Civil    War    Days — My    Old    Kentucky 

Home;  Tenting  Tonight 

9.  Old  group  dances — Lanciers  or  Virginia  Reel 

10.  Famous  American  Women — short  sketches  of  some 

of  our  famous  women 

11.  The  American  Folk  Music 

Negro    Spirituals   and   Folk    Songs    such   as   Swing 
Low  Szveet  Chariot;  Old  Black  Joe 

12.  A  Village  Choir  of  1848  sing  an  old  hymn 

13.  Two  of  the  old  songs — Juanita;  Anld  Lang  Syne 

(sung  by  everyone) 

II.  A  Program  of  Folk   Music  of  England  and  France 

Stories  may  be   given   by   those   who   were   across    in 

some  of  the  many  fields  of  work.     Music   for  this  an'' 

[  Seventy-nine  ] 


many  more  programs  will  be  found  in  Onie  Hundred 
Folk  Songs  of  all  Nations — Charles  H.  Ditson  Company, 
New  York.  Dances  of  these  countries  can  be  presented 
by  groups  from  school  or  club. 

III.  Other  Folk  Programs  of  Ireland,  Scotlandy  Italy 
all  make  most  interesting  materials.  Combine  these  with 
stories,  pictures  and  dances. 

YV.  A  Picnic  Program 

Entertain  the  men  or  have  only  women.  All  wear 
old  clothes.  Ten  minutes  of  singing  precede  the  athletic 
program.  At  the  end  of  the  singing  all  march,  follow- 
ing a  leader.  The  leader  finally  takes  them  to  a  group 
who  gives  each  one  a  slip  with  a  group  name  on  it,  two 
colors  of  crepe  paper  and  several  pins.  The  slips  have 
one  of  the  following  names  on  them :  Mutt  and  Jeff 
Group ;  Friends  of  the  Gold  Dust  Twins ;  The  Gumps ; 
The  Spaghetta  Family ;  The  Big  Little  Family ;  The 
Mary  Mixups.     (These  names  are  only  suggestive.) 

Each  group  or  family  have  colors — ^those  of  the  Gold 
Dust  Twins,  for  example,  being  yellow  and  black.  When 
all  the  slips  and  crepe  paper  colors  have  been  given  out, 
one  person  in  each  group  is  designated  as  leader.  Each 
leader  calls  the  members  of  her  group  together  and  they 
adorn  themselves  with  their  colors.  They  may  make 
caps  or  rosettes  or  anything  they  choose  as  long  as  their 
colors  are  worn.  Each  group  has  two  entries  for  each 
event.  There  are  judges  to  decide  the  first  and  second 
winners  in  each  event.  Songs  and  yells  by  the  various 
groups  add  to  the  costume. 

Events 

1.  The  Long  Step.  On  ^*Go"  contestants  leave  the 
starting  line  and  walk  to  the  finish  (distance  prescribed). 
The  one  doing  it  in  the  fewest  steps  wins.  Speed  does 
not  count. 

r  Eighty  3 


2.  Apple  Race.  Each  contestant  is  given  an  apple. 
On  "Go"  all  "begin  to  devour  the  apple. 

3.  Chariot  Race.  Each  family  enters  three  coniesLaiits 
who  cross  hands  with  their  players  and  join  nearest 
hands.  In  these  groups  of  three  they  run  to  the  goal 
and  back  without  letting  go  of  hands. 

4.  Lolly  pop  Race,  Contestants  sit  in  a  straight  line 
where  all  may  see.  Each  is  given  a  lollypop  and  some 
bits  of  cloth  and  paper,  some  pins  and  a  pencil.  With 
these  the  lollypop  is  dressed  as  attractively  as  possible. 
Awards  may  be  given  to  the  two  who  finish  first  or  the 
judges  may  select  the  two  best  dressed  lollypops. 

5.  The  Egg  Balance.  Each  contestant  is  given  a  spoon 
and  an  egg.  On  "Go"  he  must  balance  the  egg  on  the 
spoon,  running  to  the  goal  line  as  fast  as  possible  with- 
out dropping  the  egg. 

6.  Distance  Throzv.  The  contestants  are  given  paper 
sacks  blown  up.  They  stand  on  the  starting  line  and  on 
"Go"  throw  the  sacks  as  far  as  they  can. 

7.  Peanut  Throw.  A  box  is  placed  in  the  center  of 
the  floor  and  a  ten- foot  circle  drawn  around  it.  The 
contestants,  each  of  whom  is  given  ten  peanuts,  stand  on 
this  line  and  on  "Go"  try  to  throw  the  peanuts  one  a.i  a. 
time  into  the  box.  The  first  and  second  awards  go  to 
those  who  throw  in  most. 

8.  All  Aboard.  Each  contestant  is  fitted  up  with  ar- 
ticles of  wearing  apparel  which  may  be  gloves,  an  apron, 
rubbers,  coat  or  other  articles.  She  lays  her  pile  of 
articles  at  the  opposite  end  of  the  field  from  the  starting 
line  and  takes  her  place  on  the  starting  line.  On  "Go" 
all  run  to  the  opposite  line,  dress  up  in  their  "togs"  and 
return.  Speed  counts  in  this.  All  winners  are  announced 
through  the  megaphone  and  the  name  of  the   family   is 

[  Eighty- one  ] 


always  given.  Prizes  are  awarded  which  may  be  lolly- 
pops,  sticks  of  candy,  animal  crackers,  funny  toys, 
elaborate  ribbon,  streamers  of  crepe  paper  or  any  non- 
sensical prize. 

Yells  and  songs  have  been  going  on  throughout  the 
contest.  Now  a  grand  march  is  arranged  for  all  the 
families  with  their  v^inning  members.  This  march  may 
be  made  very  amusing  by  a  leader  calling  the  following 
directions :  "Forward  march ;  chins  elevated.  Jump  up 
and  down  three  times  and  clap  your  hands  once.  For- 
ward march  on  heels.  Twos,  center  march,  knees  bent. 
Fonrs,  center  march,  hands  joined  and  toes  turned   in." 

After  this  refreshments  are  served,  the  picnickers  sit- 
ting in  groups.  Following  the  refreshments  there  may 
be  a  short  program  of  games,  stunts  and  singing.  For 
example : 

1.  The  Census  Taker.  All  form  in  two  lines  with 
about  twenty  feet  between.  The  judges  who  do  not  be- 
long to  any  group  are  the  census  takers.  They  take 
turns  calling  for  families.  For  example,  on  the  order 
'The  Gumps  move,"  all  the  Gumps  on  whichever  side 
they  happen  to  be  must  change  over  to  the  other  side. 
The  census  takers  try  to  catch  them  as  they  move.  Those 
who  are  caught  aid  in  the  chase.  The  various  families 
are  called  until  over  half  are  caught.  The  group  having 
most  members  left  wins. 

2.  Each  family  has  five  minutes  in  which  to  arrange 
a   stunt   which   is  presented   before  the  groups. 

3.  All  sing  Lil  Liza  JanCy  Old  MacDonald  Had  a  Farm 
and  similar  songs. 

V.  A  Circus 

Suggestions  have  already  been  given  for  a  circus  in  • 
Chapter  III. 

[  Eighty-two  ] 


VI.  A  Musical  Mardi  Gras 

The  hall  is  festooned  in  many  colors.  Each  one  comes 
costumed  to  represent  some  piece  of  music,  vocal  or  in- 
strumental. These  costumes  may  be  elaborate  or  simple  • 
but  they  must  be  amusing.  Besides  costuming  to  repre- 
sent a  song  or  instrumental  number  each  one  must  im- 
personate this  number  throughout  the  evening.  For  ex- 
ample :  Anyone  impersonating  the  Blue  Danube  Walts 
will  have  a  costume  in  shades  of  blue  and  will  always 
waltz  in  moving  from  one  place  to  another.  The  person 
choosing  the  Hungarian  Rhapsody  will  go  into  rhapso- 
dies over  everything.  If  Whispering  is  chosen  every- 
thing will  be  spoken  in  a  whisper. 

Grand  Parade.  A  costume  parade  which  is  a  part  of 
the  program  should  also  be  a  character  parade,  each  one 
representing  his  character.  Each  guest  brings  a  few 
measures  of  the  music  she  represents  with  her.  This 
she  leaves  with  the  judge  who  gives  her  a  number  on 
entering.  This  number  is  registered  on  her  piece  of 
music  for  the  sake  of  the  judges  only.  During  the  eve- 
ning pencils  and  cards  containing  the  titles  of  the  various 
pieces  of  music  are  given  out.  The  music  brought  is 
then  played  (titles  being  hidden)  and  as  each  tune  is 
played  the  guests  tell  on  the  card  after  each  title  the 
number  of  the  guest  who  seems  to  impersonate  it.  The 
time  for  guessing  is  limited  to  ten  or  fifteen  minutes. 
Later  numbers  and  characters  are  called  and  each  guest 
.walks  across  the  floor  to  the  music  she  represents.  Some 
of  the  songs  represented  are  sung. 

Grand  Finale.  As  the  last  song  chosen  by  the  group 
is  sung  confetti  and  streamers  are  thrown  and  the  Mardi 
Gras  ends. 

VIII.  A  Game  Party 

See  Appendix  B  for  description  of  games  which  may 
be  played  on  such  an  occasion.     Many  more  games  and 

[  Eigliiy-three  1 


stunts  will  be  found  in  What  Can  We  Do  published  by 
Community  Service.     Price  25c. 

VIII.  Nature  Hikes 

These  are  open  to  the  women  of  the  community.  Some- 
times they  take  the  form  of  morning  hikes  for  mothers. 
Saturday  afternoon  hikes  may  be  arranged  for  business 
girls,  Sunday  afternoon  hikes  for  families.  Definite  pro- 
grams are  planned  for  these  hikes.  For  example,  one 
of  those  present  may  give  a  talk  on  the  kinds  of  trees. 
There  may  be  a  flower  walk  when  flowers  are  gathered 
and  someone  talks  on  what  to  grow  in  an  old-fashioned 
garden  or  on  the  care  of  flowers.  On  another  walk 
shrubbery  may  be  the  topic  of  discussion — what  shrubbery 
is  pofsonous — what  is  best  to  plant  in  yards.  A  bird 
walk  offers  opportunity  for  interesting  discussions  on 
native  birds  and  how  to  recognize  them  and  on  plans 
for  bird  houses  and  bird  baths  in  the  community. 

Stories  can  be  told  appropriate  to  the  subject  and 
poems  read.  Different  kinds  of  meals  about  the  fire 
may  be  planned  for  every  trip.  Some  of  the  groups  may 
be  responsible  for  the  formation  of 'a  hikers'  club  open 
to  everyone  in  the  community. 

IX.  Holiday  Programs 

The  American  Legion  Auxiliary  and  other  women's 
groups  may  make  a  valuable  contribution  by  helping  to 
plan  programs  for  Thanksgiving,  New  Years,  and  other 
special  days.  A  Community  Open  House  Day  on  New 
Years  arranged  by  the  women's  groups  working  together 
has  great  possibilities  for  increasing  neighborliness  and 
developing  a  broader  social  life. 

X.  Dramatic  Programs 

There  are  many  plays  which  women's  groups  can  give. 
Play  production   sometimes   provides  a   way    for   raising 

r  Hiphty-four  ] 


money  for  community  enterprises ;  plays  may  be  given 
purely  for  the  social  values  involved.  Among  the  plays 
having  casts  for  women  only  are  the  following : 

Mechanical  Jane  by  M.  E.  Barker — ^published  by  French 

To  Meet  Mr.  Thompson — Walter  Baker 

The  JVidozv's  Veil  by  Alice  Rostetter — Drama  League 
Bookshop 


[  Eighty-Uve  ] 


CHAPTER  IX 
CHURCH  PROGRAMS 

In  arranging  for  social  evenings  for  churches  a  splen- 
did opportunity  is  offered  for  influencing  home  as  well 
as  Gommunity  recreation  and  for  making  the  church  one 
of  the  most  influential  centers  of  social  life  in  the  neigh- 
boorhood. 

A  few  suggestions  follow  for  social  recreational  pro- 
grams in  the  churches. 

I.  Horse  Shoe  aftd  Quoit  Tournaments  for  men  ana 
boys  and  for  girls  and  women  between  different  Sunday 
School  classes.  A  church  picnic  may  be  arranged  at  the 
time  of  the  finals. 

II.  A  Stunt  Evemng  where  many  of  all  ages  can  take 
part.     (See  Appendix  B.) 

III.  A  Valentine  Party.  Very  delightful  Valentine 
parties  may  be  planned  for  church  entertainments.  (For 
detailed  suggestions  see  Appendix   C.) 

IV.  ^  Hallowe'en  Party.  The  church  parlor  may  be 
made  the  scenery  of  a  very  attractive  Hallowe'en  party. 
(See  Appendix  D.) 

V.  The  Bible  in  Song  and  Story.  The  dramatization 
of  Bible  stories  is  very  suggestive  for  Sunday  Schools 
and  young  people's  societies.  Some  very  beautiful  pro- 
grams may  be  evolved  from  Biblical  plays.  The  Child 
Moses  or  the  Story  of  David  with  some  of  the  beautiful 
things  in  music  can  be  made  a  monthly  program  to  which 
all  look  forward.  Families  attend  together  and  it  gives 
avenues  of  expression  for  different  groups  in  the  church. 
Through   the    workshop   method   the   class    which    is    to 

[  nif/hty-six  1 


produce  a  play  becomes  a  club  meeting  during  the  week 
and  developing  costumes,  simple  stage  sets  and  proper- 
ties for  their  play.  This  is  one  of  "the  best  ways  for 
the  church  to  reach  out  into  the  home  and  for  church 
activities  to  set  high  standards  morally  and  socially— 
standards  which  carry  over  into  every-day  life. 

(Many  suggestions  will  be  found  in  Dramatisation  of 
Bible  Stories  by  Miller,  University  of   Chicago  Press.) 

VI.  A  Musical  Evening.  A  program  of  music  may 
be  arranged  for  an  evening's  entertainment,  such  as  com- 
munity singing  led  by  one  group  and  college  songs  by 
a  boys'  quartette. 

A  musical  story  is  also  suggestive.  For  this  enter- 
tainment all  that  is  needed  is  a  piano  and  pianist,  and 
sufficient  cards  and  pencils.  The  pianist  announces  that 
he  is  going  to  tell  a  little  romance,  and  that  when  there 
is  a  break  in  the  story  the  few  chords  he  will  play  will 
provide  the  cue.  Anyone  wishing  this  cue  repeated  may 
call  out  "encore,"  and  it  will  be  played  a  second  time. 
The  men  and  girls  work  in  couples.  When  the  lists 
are  finished  everyone  changes  lists  for  the  purpose  of 
checking  up  the  corrected  replies  to  the  numbered  ques- 
tions.    A  suggested  story  follows : 

"I  once  knew  a  young  fellow,  such  a  nice  chap.  Let 
me  see,  what  was  his  name?  Oh  yes!  (Plays  three 
chords  of  Robin  Adair.)  He  was  a  very  romantic  young 
fellow,  and  would  often  have  (Just  a  Song  at  Tzvilight). 
He  was  constantly  falling  in  love.  First  it  was  with  a 
girl  he  called  (My  Wild  Irish  Rose).  She  came  from  a 
city  where  (The  River  Shannon  Flows),  but  before 
he  could  make  up  his  mind  to  propose  she  sailed  for 
Ireland,  and  the  next  thing  he  heard  she  was  (Rocked 
in  the  Cradle  of  the  Deep).  Robin  sighed,  (My  Bonny 
Lies  Over  the  Ocean),  and  prepared  to  follow  her.  He 
thouGfht  he  would  find  her  (By  Killarney's  Lakes  and 
Fells)    playing    (The  Harp    that   Once    Through   Tara's 

\  Eighty-seven  1 


Halls)  ;  but  instead  she  had  a  (Lohengrin's  Weddinij 
March)  of  her  own,  and  married  a  man  named  {Ben 
Bolt).  "Cheer  up,  Robin,"  she  teased.  ''There  are 
other  Rirls.  There  is  (Sally  in  Our  Alley)  and  (Kath- 
leen Mavournecn),  but  on  second  thought,  since  you  are 
of  Scotch  descent,  why  not  try  one  of  (The  Blue  Bells 
of  Scotland)  ?"  Robin  said,  "For  you  I  have  left  my 
(Old  Kentucky  Home)  ;  but  I  will  visit  Scotland."  He 
did,  and  in  (Comin  Through  the  Rye)  he  met  a  charm- 
ing girl  named  (Annie  Laurie).  She  said  ''(Drink  to 
Me  Only  zvith  Thine  Eyes).''  He  said  "(Oh  Promise 
Me).  For  you  I  will  leave  (The  Old  Folks  at  Home)'* 
She  wore  a  green  wedding  gown  because  he  loved  (The 
Wearin'  of  the  Green),  and  also  (Dem  Golden  Slippers) 
so  fashionable  just  now.  They  lived  happily  ever  after 
in  their  (Home  Sweet  Home)   in  (America) . 

This  may  also  be  given  as  a  mass  number ;  instead 
of  writing  answers  the  group  may  guess  the  name  and 
supply  it  as  the  leader  reads  it.  This  does  away  with 
cards  and  pencils.  Encourage  the  working  out  of  orig- 
inal stories. 

Vn.  Weekly  Game  Evenings.  There  may  well  be  at 
least  one  evening  every  week  when  the  boys  and  girls 
may  come  to  the  church  parlors  to  play  table  games  or 
active  games  and  when  there  will  be  a  leader  to  help 
all  have  a  good  time.  There  should  be  at  least  one 
evening,  too,  when  the  young  men  and  young  women 
may  gather  for  a  social  time  together.  These  evenings 
may  be  in  charge  of  different  groups.  The  games  de- 
scribed, in  this  booklet  will  be  helpful  for  such  programs. 
Additional  suggestions  will  'be   found  in  such  books  as : 

What  Can  We  Do — Community  Service 

Games  and  Play  for  School  Morale — Community 
Service 

Neighborhood  Entertaiwnicnts  by  Stern  —  Macmillan 
Company 

[  Eighty-eight  ] 


Ice  Breakers  by  Geister — George  H.  Doran 
Producing  Amateur  Entertainments  by  Helen  Ferris — 
E.  P.  Dutton  &  Company 

VIII.  Recreation  and  Dramatics  for  All  Ages 

a.  Quoit  Tournament — ^Men  30  to  70  years  old 

b.  Quoit  or  Croquet — Women  30  to  70  years  old 

c.  Twilight    Baseball    League  —  Young    men — Inter- 

church  contests 

d.  Twilight  Volley  Ball — Tournament  Young  Women 

Interchurch  contests 

e.  Checker  and  Chess  Tournaments — Older  men  and 

women 

f.  Basketball    and    Tennis    Tournaments — Boys    and 

girls  of  High  School  age 

g.  Baseball  Tournaments  and  Kite  Flying  Contests — 

younger  boys 

h.  Hiking — Bird,  tree  and  flower  hikes — all  ages 

i.  Outdoor  and  Indoor  Mass  Games — such  as  Dodge 
Ball ;  Jump  Ball ;  Pig  in  the  Hole ;  Speed ;  Cap- 
tain Ball;  Scrimmage  Ball.  (Any  of  these  may 
he  played  in  series) 

j.  Story  Hours^^Dramatization  of  Stories — younger 
boys  and  girls 

k.  Evenings  from  the  Poets — as  a  Riley  evening 
(poems,  stories,  songs — poems  set  to  music)  a 
Dickens  evening  (scenes  from  plays,  old  Eng- 
lish music) 

1.    One-Act  Plays 


(  Eighty  nine  ] 


CHAPTER   X 
COMMUNITY  DAYS  AND  EVENINGS 

The  working  out  of  programs  by  individual  groups  for 
their  own  members  or  for  the  entertainment  of  other 
groups  must  eventually  have  its  effect  upon  the  life  of 
the  community  as  a  whole  and  will  lead  to  the  develop- 
ment of  community  eveMs  along  recreational  and  civic 
lines  in  which  all  share.  Festivals,  ceremonials,  holiday 
and  special  day  celebration-s  are  expressions  of  com- 
munity spirit  built  up  through  group  effort. 

The  following  suggestions  are  indicative  of  a  few  of 
the  activities  which  may  be  made  community-wide. 

I.  The  Spirit  of  America 

This  may  be  held  on  Washington's  Birthday  or  on  In- 
dependence Day.  There  may  be  a  processional  of  all 
groups,  schools,  lodges,  the  American  Legion,  clubs,  the 
city  Council.  It  is  particularly  desirable  to  have  foreign- 
born  groups  well  represented.  All  carry  American  flags 
and  patriotic  music  is  played  by  a  band.  The  groups 
interested  in  promoting  certain  civic  activities  carry 
these  suggestions  on  banners,  as : 

Community  Health — 100  per  cent 

Playgrounds — Our  Investment 

A  Clean  City  for  Us 

Preserve  the  Trees 

We  Want  a  City  Park 
The  procession  ends  at  a  square  which  has  been  roped 
off,  and  here  a  program  is  presented  by  the  schools  and 
other  groups  with  songs  by  all  interspersed  between  the 
numbers. 

1.  America 

[  Ninety  1 


2.  A  Flag  Drill 

3.  The  Marseillaise 

4.  A  French  Folk  Dance 

5.  Rule   Brittania    (or   the   national   anthem  of   some 

foreign  country  represented) 

6.  An  Old  English  Dance 

7.  Folk  Games  and  Dances  by   Foreign-born   Groups 

(Where  possible  they  should  have  their  own  mu- 
sical instruments) 

8.  America  the  Beautiful 

9.  Games  by  the  Playground  Groups 

10.  Demonstration  by  Boy  Scouts  and  Girl  Scouts 

11.  A  short  play  as  The  Light  from  A  Child's  Book  of 

Holiday  Plays — Macmillan  Company.     This  play 
brings  in  all  foreign-born  groups  of  children. 

12.  Representatives    of    patriotic    organizations.    Civil 

and  Spanish  War  veterans,  American  Legion  and 
similar  groups  may  stage  a  brief  ceremonial. 

13.  The  Star  Spangled  Banner 

II.  Education  Day 

This  may  include  School  Exhibits — ^handwork,  garden 
stuff,  flowers;  exhibits  by  Farm  Bureau  and  exhibits  of 
old  relics  in  store  windows 

Parade  of  Town  and  Rural  Schools  with  floats 

Community  Singing 

Two-minute  speeches  by  well-known  men 

A  fdm  showing  community  activities  not  yet  developed 
in  your  town 

Singing 

[  Ninety-one  ] 


III.  A  Summer  Festival 

Outdoor  games,  water  sports,  swimming  contests,  Tug- 
of-War  and  similar  events  can  be  woven  into  a  very  at- 
tractive summer  festival. 

IV.  An  Ice  Carnival 

Suggestions  for  a  carnival  ar-e  to  be  found  in  Chap- 
ters'V  and  VII. 

V.  A  Community  Christmas  Tree  Celebration 

VI.  Industrial  FePe 

Floats  representing  industry.  A  festival  showing  the 
growth  of  different  industries  through  exhibits,  dramati- 
zation and  song. 

VII.  Neil'  Year's  Festival 

Morning- -Winter  Sports — tobogganing,  skating,  snow- 
ball contests. 

Afternoon — ^Open  houses  over  the  town  held  by  clubs, 
lodges,  churches,  homes. 

Evening  (6-6:30) — Community  singing  at  a  central 
place. 

VIII.  Community  Sleigh  Rides 

All  the  old  folks  take  the  young  folks.  In  one  town 
this  is  an  annual  affair  and  the  merchants  give  each 
child  who  goes  a  bag  of  candy.  There  is  singing  en 
route. 

IX.  The  Birthday  of  the  Tozvn 

Celebrate  the  Town  Birthday  each  year  (the  date  the 
town  was  founded).  Present  some  scene  in  its  history; 
have  a  procession  of  old  residents,  new  residents,   visi- 

[  Ninety-two  ] 


tors;  raise  the  flag;  sing  the  town  song.  (If  there  is 
none  have  a  fong  contest  and  out  of  it  may  come  a  good 
town  song.)  There  may  be  one  speech  on  Story  of  the 
Tozvn  and  another  on  The  Next  Year  and  What  It 
Should  Bring. 
X.  Arbor  Day  Ceremony 

This  follows  a  week  of  "City  Beautiful  Plans.''  .  Trees 
may  be  planted  where  needed  on  the  highways  or  set  out 
and  dedicated  for  an  outdoor  stage.  (See  bulletin  on 
Arbor  Day  Ceremonial  published  by  Community  Serv- 
ice.) Additional  suggestions  for  the  celebration  of  holi- 
days and  special  days  may  be  secured  from  Community 
Service. 

Note.  Very  often  a  motion  picture  film  on  educa- 
tional and  civic  subjects  may  be  effectively  shown  in 
connection  with  community  events.  These  films  may  be 
secured  from  such  organizations  as  the  Community  Mo- 
tion Picture  Bureau,  46  West  24th  Street,  New  York 
City ;  The  Children's  Bureau,  U.  S.  Department  of  Labor, 
Washington,  D.  C. ;  the  National  Tuberculosis  Associa- 
.tion,  381  Fourth  Avenue,  New  York  City,  and  the  State 
Department  of  Health. 


[  Ninety-three  ] 


APPENDIX  A 

Progressive  Game  Party 

The  room  is  arranged  with  tables  seating  four  each, 
as  for  any  progressive  party.  Each  table  is  numbered 
and  as  players  enter  the  hall  they  are  given  a  score  or 
tally  card  upon  which  will  appear  a  table  number.  When 
all  guests  are  seated  attention  should  be  called  and  a 
short  explanation  made  of  how  the  two  winners  at  each 
table  will  progress  to  the  next  table  after  score  cards 
have  been  punched. 

The  games  are  as  follows :  • 

Anagrams:  Place  a  pile  of  letters,  about  three  com- 
plete alphabets  and  eight  of  each  vowel,  face  down  in 
center  of  table.  Each  person  in  turn  draws  a  letter  and 
tries  to  make  up  names  of  flowers,  cities,  animals,  birds, 
etc.,  as  told  by  person  in  charge.  The  cards  are  drawn, 
one  at  a  time,  in  turn  by  each  player  and  the  two  players 
completing  the  greatest  number  of  words  in  a  given  time 
progress  to  next  table. 

Animals:  Each  person  announces  the  name  of  the  ani- 
mal he  has  chosen,  the  longer  the  better.  They  are  all 
given  an  equal  number  of  cards  (any  kind  of  numbered 
cards  may  be  used),  which  are  turned  face  down  in  a 
pile,  and  simultaneously  each  one  takes  the  top  card  of 
his  pile  and  turns  it  face  up,  making  another  pile  of 
face-up  cards.  If  two  cards  of  the  same  number  are 
turned  up,  their  owners  call  out  each  other's  animal 
names.  The  one  who  first  calls  out  the  other's  name  is 
privileged  to  give  him  all  the  cards  he  has  already  turned 
up.    The  object  of  the  game  is  to  get  rid  of  one's  cards. 

Threading  Buttons :  About  twenty-five  buttons  and 
eighteen  inches  of  twine  or  linen  thread  given  to  each 

[  Ninety-four  ] 


player.    A  race  to  see  which  two  can  thread  all  the  but- 
tons in  the  quickest  time. 

Bean  Pick  Up :  A  water  glass,  about  fifteen  beans  or 
peas,  and  two  toothpicks  for  each  player.  Object:  to 
use  two  toothpicks  in  one  hand  and  pick  up  beans  one 
at  a  time,  placing  them  in  water  glass.  The  two  players 
picking  up  all  beans  in  shortest  time  progress  to  the 
next  table. 

Pin  Race :  Give  each  player  one  strip  from  a  paper 
of  pins.  At  a  given  signal  the  pins  are  removed  one  at 
a  time  and  when  all  are  removed  from  the  paper  put 
the  pins  all  back  in  the  paper  in  same  pinholes. 

Card  Toss:  Place  hat  or  basket  in  center  of  table. 
Give  each  player  five  cards  and  from  a  certain  distance 
toss  the  cards  into  the  receptacle.  The  two  tossing  the 
most  cards  into  the  hat  pass  on  to  next  table. 

Horse  Race :  Each  player  given  a  tape  about  one 
yard  long  by  one-half  inch  wide,  and  a  pair  of  scissors. 
At  signal  to  "go"  the  tape  is  cut  in  two  through  the 
middle,  and  the  two  finishing  first  progress.  This  can 
be  made  very  funny  by  providing  curved  manicure  scis- 
sors or  small  embroidery  scissors. 

Cutting  Contests :  Each  player  given  scissors  and 
sheet  of  paper  about  nine  by  twelve  inches.  Cut  out  ani- 
mals (horse — cow — pig — bear — monkey — etc.)  and  two 
cutting  the  best  animals  move  on. 

Millinery:  Place  supply  of  feathers,  ribbons,  laces, 
buckles  and  four  old  hats  with  supply  of  pins  in  center 
of  table.  Each  player  must  trim  a  hat  and  the  trimmers 
of  the  funniest  and  prettiest  hats  pass  on. 

Zig  Zag  Puzzles:  Take  pictures  from  magazines  or 
papers  and  cut  each  in  about  nine  zig  zag  pieces.  Place 
each  puzzle  in  an  envelope  and  have  enough  to  last 
throughout  the  evening  without  using  any  one  twice. 
At  end  of  each  play  throw  away  all  parts  and  give  new 
puzzles  each  time.  The  two  putting  puzzles  together 
first  pass  on  to  next  table. 

[  Ninety-five  ] 


Slang :  Each  player  given  a  paper  and  pencil  and  in 
a  given  time  told  to  write  down  all  the  slang  words  and 
phrases  he  can  think  of.  The  winners  are  the  two  having 
the  shortest  lists. 

Words :  Each  person  given  a  pencil  and  paper  and  one 
word,  for  example,  "dictionary,"  or  any  appropriate 
word.  From  this  word  write  down  as  many  words  as 
can  he  made  in  a  certain  specified  time.  Two  having 
longest  lists  of  correct  words  pass  on. 

Mired  Letters:  Sets  of  letters  are  mixed  up  and  put 
in  the  center  of  the  table,  after  each  guest  has  been  given 
four  letters  to  start  with.  They  draw  letters  one  by  one 
in  turn,  from  the  center  pile,  trying  always  to  form  a 
word  with  their  letters.  Such  words  are  placed  in  lines 
before  them.  If  someone  is  able  to  form  a  compound 
word  with  the  aid  of  a  whole  word  taken  from  someone 
else,  he  is  privileged  to  take  from  his  neighbor  all  the 
letters  forming  that  word.  For  example ;  if  one  guest 
has  the  letters  s-k-i-n,  and  a  neighbor  has  s-e-a-1,  the 
first  guest  may  take  all  the  latter's  letters.  A  time  limit 
is  set,  and  a  score  taken  of  the  number  of  words  formed. 

Cracker  Relay :  Give  each  player  a  cracker.  At  sig- 
nal to  "go"  the  cracker  is  eaten  and  when  completely 
devoured  the  person  must  whistle.  First  two  finishing 
pass  to  next  table. 

Penmy  Push:  Each  player  given  a  yard  stick  and  a 
penny.  Place  penny  at  end  of  yard  stick  and  with  a 
toothpick  push  it  to  the  other  end  of  the  stick.  First 
two  finishing  progress. 

Penny  Pusde :  Place  three  pennies  in  a  row,  take  out 
middle  penny  and  place  so  as  to  form  a  triangle  so 
that  the  distance  from  the  inner  edge  of  TWO  to  the 
inner  edge  of  ONE  or  THREE  will  equal  the  length 
of  the  three  pennies  placed  side  by  side.  The  person  in 
charge  of  this  table  should  have  a  ruler  ready  to  take 
accurate  measurement  and   when  all    four   players   have 

[  Ninety-six  ] 


placed  the  pennies  they  are  not  allowed  to  move  them 
again. 

All  the  following  games  can  be  purchased  at  any  toy 
shop  accompanied  by  full  directions  for  playing  and  are 
.especially  good  table  games :  Lotto ;  Dominoes ;  Old 
Maid;  Jack  Straws;  Tideldy  Winks;  Flinch;  Parchese; 
Fish  Pond. 

This  list  may  be  added  to  indefinitely.  Almost  any 
child's  game  may  be  made  one  of  the  events. 

The  maximum  time  at  each  table  should  be  four  min- 
utes, at  the  end  of  this  time  a  whistle  is  blown  for  all 
to  change  tables  whether  their  game  is  finished  or  not. 

It  is  well  to  have  some  one  or  two  people  busy  on  tne 
side  entertaining  those  not  wishing  to  join  in  the  table 
games.  The  game  period  may  cover  one  and  one-half 
to  two  hours.  The  tables  may  be  cleared  away  and  a 
short  musical  program  introduced  while  refreshments 
are  being  served. 


[  Ninety-seven  ] 


APPENDIX  B 

Some  Group  Games  for  Mixed   Groups    . 

1.  Chair  Relay — Line  up  in  couples — two  sets  or  more 
— the  man  of  the  first  couple  carries  a  chair — his  partner 
going  with  him — he  sets  the  chair  down  on  the  goal 
line  and  she  sits  down  in  it — he  picks  it  up,  carries  it 
back  to  the  next  couple  and  they  (the  first  couple)  go 
to  tTie  end  of  line.  The  game  continues  until  one  side 
wins. 

2.  Hopping  or  One-Legged  Race 

3.  Race  in  Ten  Steps — Players  are  in  two  groups — one 
at  either  end  of  hall  in  line.  On  *'Go"  the  leader  counts 
ten  quickly — ^all  can  run  while  he  counts  but  if  a  player 
takes  a  step  after  he  stops  counting  that  player  must 
return  and  begin  again.  Repeat  until  someone  has  won 
by  reaching  the  other  side. 

4.  Apple  Race — Each  contestant  has  an  apple  and  a 
piece  of  paper  opposite  him  at  goal  line.  On  "Go"  he 
runs — sits  down,  eats  apple,  wraps  up  the  core  in  the 
paper,  leaves  paper  on  goal  line  and  returns. 

5.  Candle  Race — Each  contestant  is  given  a  lighted 
candle  and  they  play  as  a  race  or  a  relay — the  contestants 
try  to  carry  the  candle  to  goal  and  back  without  losing 
the  light. 

Guessing  Games 

1.  Flower  Games — Players  divided  into  two  groups — 
each  with  leader.  One  group  prepares  to  act  out  the 
name  of  a  flower — other  group  guesses.     If  they  guess 

[  Ninety-eight  ] 


they  take  one  player.  If  they  cannot  guess  they  give 
up  one  player,  or  as  soon  as  they  guess  correctly  the 
acting  side  runs  to  goal  and  other  side  chases,  taking 
all  players  whom  they  touch.  Some  flowers  that  can 
be  acted  out:  Johnny  Jump  Up,  Pansy,  Rose,  Jack  in 
the  Pulpit,  Butter-cup,  Sun  Flower,  Phlox,  Marigold, 
Lady  Slipper,  Shooting  Star,  Indian  Pipe,  Tulips, 
Poppies. 

3.  Charades — Players  divided  into  two  sets.  Good 
words  for  charades :  Acclaim,  Ideal,  Handsome,  Run- 
about, Lamplighters,  Hornpipe,  Chestnut,  Shoemaker, 
Notebook,  Cheerful,  Firebrand,  Baseball,  etc.  Names  of 
popular  songs  and  of  well-known  books  acted  out. 

Alphabet  Games 

Take  several  words — written  on  cards  and  cut  them 
up  into  leaders.  Number  each  word  and  have  that  num- 
ber on  each  letter  of  that  word.  Distribute  a  letter  to 
each  guest.  Give  them  five  or  ten  minutes  to  find  their 
word  and  to  get  ready  to  act  it  out  for  the  company 
to  guess. 


r  Ninety  nine  ] 


APPENDIX   C 

Suggestions  for  a  Valentine  Party 

Decorations 

Red  paper  hearts  and  streamers  hung  in  festoons  about 
the  hall,  meeting  in  the  center,  where  a  large  double 
heart,  arranged  as  a  receptacle,  is  suspended.  From  this 
heart  red  paper  streamers  or  cords  extend  to  opposite 
sides  of  the  hall,  one  for  each  man  and  girl  present. 
At  the  end  of  every  two  streamers — that  is,  for  each  man 
and  girl — a  single  heart  is  attached,  which  later  in  the 
evening  is  to  decide  partners  for  the  last  dance  and  the 
prizes  of  the  evening.  If  desired,  valentines,  cup  ids, 
bows  and  arrows  and  similar  decorations  may  be  hung 
about  the  liall.  At  the  end  of  the  hall  have  a  large  Heart 
of  Fortunes  placed,  either  tacked  to  the  wall  or  attached 
to  a  board  on  an  easel.  On  this  heart  have  pictures  of 
various  sorts,  such  as  a  society  man  and  girl;  business 
man  and  girl;  artists;  musicians;  old  bachelors  and  old 
maids;  mothers  and  fathers;  cooks;  suffragettes;  poli- 
ticians ;  all  vocations,  the  pictures  for  which  can  be  cut 
from  the  magazines'  advertisements.  In  addition,  print 
or  write  on  the  heart,  "Fame,"  "Single  Blessedness," 
"Matrimony,"  "Thy  Heart's  Desire,"  "Four  Times 
Wedded'  and  similar  captions.  Pin  on  the  wall  opposite 
the  large  heart  big  pictures,  posters,  or  drawings  of  an 
old  maid,  a  widow,  a  pretty  girl,  a  suffragette,  or  other 
types.  This  provides  the  material  for  one  of  the  games 
of  the  evening.  Other  decorations  may  be  added  as  de- 
sired or  made  more  simple. 

Programs 
'   1.  Getting  Acquainted  and  Choosing  Partners 
On  either  side  of  the  door  have  two  girls  with  trays 

[  One  Hundrr^I  | 


of  postcards  appropriate  to  the  day,  the  cards  being  dupli- 
cates, one  for  the  man  and  one  for  the  girl.  The  cards 
should  be  as  amusing  as  possible,  or  have  clever  senti- 
ments that  will  cause  some  fun.  The  men  are  led  by 
one  of  the  girls  to  one  side  of  the  room;  the  girls  are 
led  to  the  opposite  side  and  lined  up  there.  The  music 
is  started, — a  one-step  or  fox  trot.  The  lines  advance 
to  the  center  of  the  room,  the  music  stops,  and  those 
opposite  in  both  lines  hold  up  their  cards,  pictures  out. 
Those  having  cards  alike  are  partners.  The  music  be- 
gins and  all  dance  oflf   for  the  first  number. 

2.  A  Heart  Hunt 

This  is  to  decide  the  King  and  Queen  of  the  evening. 
Have  any  number  of  small  hearts  hidden  about  the  room. 
At  a  given  signal  the  music  starts,  and  all  begin  the 
seardh  which  lasts  about  ten  minutes,  stopping  when  the 
music  does.  The  man  and  girl  having  the  most  hearts 
are  declared  King  and  Queen  and  are  crowned  with  as 
much  formality  as  desired.  A  suggestion  is  to  have  them 
stand  at  one  end  of  the  room,  the  others  dancing  up  to 
them  making  their  obeisances.  The  King  and  Queen 
choose  the  other  two  they  consider  the  most  graceful 
or  the  best  dancers.  These,  two  then  waltz  up  to  the 
custodians  of  the  crowns,  who  stand  at  the  opposite  end 
of  the  hall,  secure  the  crowns,  and  waltzing  back  crown 
their  sovereigns,  the  man  crowning  the  Queen,  the  girl, 
the  King.     A  general  dance   follows. 

3.  Finding  Fortunes 

Two  girls  pass  tray  containing  paper  darts,  each  per- 
son taking  one.  The  music  starts  and  all  dance  around 
the  hall,  passing  before  the  large  heart  marked  with 
pictures  and  sentiments.  Two  girls  stand  by  the  Heart 
and  as  the  couples  pass,  stop  them  in  turn,  blindfold 
them  and  tell  them  to  pin  their  darts  on  the  heart.    Their 

I  One  Hundred  and  One  ] 


fortune  is  determined  by  the  position  of  their  darts. 
That  is,  if  a  dart  is  pinned  on  a  picture  of  a  business 
man  or  girl,  that  is  the  person  whom  she  or  he  will 
marry.  The  sentiments  will,  of  course,  speak  for  them- 
selves. When  all  have  pinned  on  their  darts  the  dancing 
and  music  stop. 

4.  Valentine  Reviezv 

Have  a  stage  or  curtained  space  at  end  of  room.  To 
the  music  of  a  waltz,  girls  dressed  as  valentines — some 
of  them  comic — ^pass  in  review  on  the  stage,  doing  their 
steps  in  keeping  with  the  character  they  represent.  Fun 
as  well  as  picturesque  effects  may  be  had  in  this  way. 
A  prize  may  be  given  to  the  most  artistic  and  the 
funniest  valentine. 

5.  Finding  You?-  Fate 

The  men  take  part  in  this  alone,  the  four  figures  on 
the  wall — ^the  old  maid,  the  widow,  the  pretty  girl  and 
the  suffragette,  being  the  determining  factors.  This  is 
like  a  donkey  party,  the  men  being  blindfolded,  turned 
about  three  times,  then  given  a  heart  which  they  pin 
on  the  wall.  If  a  man  pins  his  heart  on  a  picture,  that 
is  declared  to  be  the  girl  he  is  to  marry.  If  he  pins 
his  heart  on  a  blank  he  will  be  an  old  bachelor. 

6.  Postman 

A  girl  representing  a  postman  enters  with  a  large  heart 
for  a  letter  pouch.  She  gives  a  letter  to  each  person, 
the  envelope  written  in  black  to  the  men,  and  in  red 
to  the  girls.  In  these  envelopes  are  half  hearts,  eacn 
with  one  or  two  lines  that  together  make  a  rhyme.  After 
the  letters  are  all  delivered,  all  try  to  match  their  hearts 
by  finding  the  lines  that  rhyme.  When  this  is  done,  they 
are  partners  for  the  next  dance  and  for  supper. 

[  One  Hundred  f^nd  Tivo  1 


7.  Lucky  Number  Partners 

This  is  the  last  number,  and  brings  out  the  main  prizes 
of  the  evening. 

The  men  are  lined  up  on  one  side  of  the  room,  the 
girls  on  the  other.  The  streamers  extending  from  the 
large  heart  in  the  center  are  given  to  the  girls  on  their 
side,  and  the  men  on  theirs.  A  waltz  is  played,  and  all 
dance  toward  the  heart.  When  beneath  it,  the  King 
and  Queen  step  out  and  lower  the  heart,  and  the  men 
and  girls  lift  out  their  streamers,  those  ha,ving  the  same 
at  the  end  being  partners  for  the  last  dance  One  heart 
is  of  gold,  and  the  couple  getting  that  are  given  prizes — 
any  simple  thing,  as  a  fancy  valentine,  candy,  or  a  heart- 
shaped  pin  cushion. 


[  One  Hundred  and  Three  ] 


APPENDIX  D 

Hallowe'en  Suggestions 

Decorate  church  parlor  with  sheaves  of  dried  grasses, 
corn  shucks,  autumn  leaves,  sheets  pasted  over  the  sil- 
houettes of  witches,  and  cats,  large  pasteboard  cats  with 
yawning  mouths  and  raised  tails,  jack-o'-lanterns  of 
pumpkins,  squashes  and  cucumbers,  festoons  of  corn 
with  the  husks  turned  back  to  show  the  ears,  lamp  and 
candle  shades  of  red  and  black  gauze  or  paper,  shredded 
grey  paper.  Use  as  many  mirrors — large  and  small — as 
possible,  to  reflect  and  multiply  the  lights. 

If  there  is  a  fireplace  colored  fire  powders  may  be 
thrown  on  the  flame  occasionally.  Burning  bowls  of 
spirits  to  which  salt  has  been  added  give  a  ghastly  light, 
but  care  must  be  taken  not  to  set  fire  to  the  place. 

Stunts  and  Games 

The  suggestions   given  below  are  taken   from  among 

those  given  in  the  following  books : 
Home  Entertaining  by  William  Chenery 
Games  for  All  Occasions  by  Mary  E.  Blain 
Neighborhood  Entertainments  by  Renee  B.  Stern 
Bright   Ideas   for   Entertainmg   by    Mrs.    Herbert    B. 

Linscott 

Chamber  of  Horrors 

Blindfolded  guests  are  presented  with  glove  filled  with 
wet  bran  and  uncannily  touched  on  hands  and  face  with 
pieces  of  wet  fur  and  ticklers.  Mysterious  effects  pro- 
duced by  muffled  gongs  and  far-away  voices  sounding 
throug^h  a  garden  hose.  Running  water  splashing  over 
a  cow-bell  tied  to  a  faucet  gives  the  sound  of  rushing 

[  One  Hundred  and  Four  ] 


water  and  keeps  the  bell  tolling  dismally.  Long  strips 
of  paper  set  in  motion  by  breezes  from  an  electric  fan, 
dangle  about  the  heads  of  the  victims.  The  bandages 
are  finally  removed  and  guests  released  among  the 
horrors. 

Luminous  Writing'.  Fix  small  piece  of  solid  phos- 
phorous in  quill  and  write  with  it  on  paper.  The  writing 
will  appear  luminous  when  placed  in  dark  room.  Skele- 
tons drawn  on  the  wall,  ghostly  figures  daubed  with 
phosphorous  and  sprites  with  large  mouths  and  eyes 
marked  with  phosphorous  may  also  be  used. 

Bluebeard's  Wives:  Sheet  is  hung  from  horizontal 
rod  6  feet  from  floor,  bottom  tacked  to  floor  to  make  it 
taut.  Girls  standing  behind  protrude  heads  through  slits 
which  are  fastened  closely '  about  their  throats.  A  strip 
of  red  flannel  is  fastened  about  throat  to  cover  place 
where  neck  touches  sheet.  Siplashes  of  carmine  on  sheet 
below  produce  effect  of  blood.  Hair  of  each  head  is  gath- 
ered up  and  fastened  to  rod  above  with  ribbon.  Faces 
are  powdered,  and  eyes,  with  a  dash  of  lead-color  under 
them,  are  kept  closed. 

Apple  Games 

Shooting  for  Luck :  Red,  yellow  and  green  apples  are 
placed  in  tub  of  water.  A  toy  bow  and  arrow  is  given 
each  guest.  The  person  who  succeeds  in  firing  an  arrow 
into  a  red  apple  will  be  assured  of  good  health;  those 
shooting  arrows  into  yellow  ones  will  have  plenty  of 
money  and  good  luck  is  in  store  for  those  who  hit  the 
green. 

Apples  mid  Flour:  Suspend  horizontally  from  ceiling 
a  stick  three  feet  long.  On  one  end  stick  an  apple,  on 
other -tie  small  bag  of  flour.  Set  stick  whirling.  Each 
guest  takes  turns  in  trying  to  bite  apple  end  of  stick. 
It  is  amusing  to  see  guests  receive  dabs  of  flour  on  face. 

Apple-ten-pins:     Several  planks  are  laid  side  by  side 

f  One  Hund}cd  and  Five  ] 


and  covered  with  a  sheet  stretched  taut  to  make  a  good 
rolling  surface.  The  surface  is  about  4x8  feet,  at  the 
height  of  an  ordinary  table  above  the  ground  and  sloped 
slightly  upward  at  the  farther  end.  A  row  of  apples  is 
placed  like  ten  pins  on  the  farther  stage,  and  beneath 
this  a  basket  to  catch  them  as  they  fall.  A  baseball  is 
rolled  from  opposite  end  of  table  and  each  guest  takes 
turn  in  seeing  how  many  apples  he  can  knock  into  basket 
in  three  trials. 

Games  of  Fate 

Boivls:  One  bowl  is  filled  with  clear  water,  another 
with  wine  (or  grape  juice)  a  third  with  vinegar,  the 
fourth  is  empty.  All  are  placed  in  line  on  table.  Each 
person  in  turn  is  blindfolded,  turned  about  three  times 
and  led  to  a  table.  A  hand  is  put  out  and  prophecy 
made  by  bowl  touched.  Water  shows  happy  peaceful 
life;  wine  promises  rich  eventful  noble  career;  vinegar, 
misery  and  poverty;  an  empty  bowl  is  a  symbol  of 
bachelor  or  spinster  life. 

Game  of  Three  Fates :  Guests  sit  in  circle.  Three 
Fates  are  chosen.  The  First  whispers  to  each  person  in 
turn  the  name  of  his  or  her  future  sweetheart.  The 
Second  Fate  follows,  whispering  to  each  where  he  will 
meet  his  sweetheart,  as  "You  will  meet  on  a  load  of 
hay"  or  "at  a  picnic,"  etc.  The  Third  Fate  reveals  the 
future  as  "You  will  marry  him  or  her  next  Christmas" 
or  "You  will  be  separated  many  years  by  a  quarrel  but 
will  finally  marry,"  etc.  Each  guest  must  remember  what 
is  told  him  by  the  Fates  and  then  each  in  turn  repeats 
his  fortune.  For  example,  "My  future  sweetheart's 
name  is  Obednego;  I  shall  meet  him  next  Wednesday 
on  the  Moonlight  Excursion,  and  we  shall  be  married 
in  a  week." 

Alphabet:  In  a  doorway  hang  a  big  pear-shaped 
pumpkin  on  whose  surface  all  the  letters  of  the  alpha- 

[  One  Hundred  ^  Six  I 


bet  have  been  cut  or  burned.  Keep  it  rapidly  twirling 
while  the  guests,  in  turn,  try  to  stab  some  letter  wit^i 
long  meat- skewers.  The  letter  that  is  hit  will  estab- 
lish the  initial  letter  of  one's  fate. 

Fortune-telling 

*  A  hallowe'en  party  is  not  complete  without  a  fortune- 
teller. Someone  can  always  be  found  who  reads  palms 
or  tells  fortunes  with  cards  or  tea  leaves. 

Ghost-Stories 

Ghost  stories  might  be  told  in  a  dimly  lighted  room. 
It  is  sometimes  fun  to  tell  them  very  extemporaneously, 
one  person  starting  the  story,  stopping  at  an  exciting 
point  and  leaving  it  to  be  taken  up  by  his  neighbor,  and 
so  around  the  circle. 


[  One  Hundred  and  Seven  ] 


BIBLIOGRAPHY 

Books  on  Activities 

Book  of  Winter  Sports — Dier — Macmillan $1.50 

Vacant  Lots  Converted  into  Skating  Rinks — Play- 
ground and  Recreation  Association,  Pamphlet  No. 
109    05 

Community  Recreation — Draper — Association  Press..     .35 

Games  for  the  Playground,  Home,  School  and  Gym- 
nasium— Bancroft — Macmillan  2.40 

Social  Activities  for  Men  and  Bays — Chesley — Asso- 
ciation   Press 1.25 

325  Group  Contests  for  Army,  Navy  and  School — 
Cromie — Macmillan  1.50 

Producing  Amateur  Entertainments — Ferris — E.  P. 
Button  2.50 

The  Folk  Dance  Book — Crampton — A.  S.  Barnes 
Co 2.20 

Dances  of  the  People — Burchenal — G.  Schirmer 1.50 

Dramatic  Games  and  Dances  for  Little  Children — 
Crawford — A.   S.  Barnes  &  Co 2.20 

Children  s  Singing  Games — Hofer — A.  Flanagan  & 
Co 75 

Dances,  Drills  and  Story  Plays — Lamkin — T.  S. 
Denison  &  Co 1.00 

Ice  Breakers — Geister — George  H.  Doran 1.35 

Inexpensive   Handbooks 

issued  by 

Community  Service   (Incorporated) 

Community  Recreation 

Presents    the    most    salient    facts    regarding    the 
municipal  recreation  movement 30 

[  One  Hundred  and  Eight  ] 


Comrades  in  Play 

Describes  the  many  activities  which  young  men 
and  young  women  may  enjoy  together  in  their 
leisure  time  30 

Layout  and  Equipment  of  Playgrounds 

^  Brings  together  valuable  suggestions,  based  on 
experience,  regarding  the  laying  out  of  play- 
grounds   30 

Community  Music 

Discusses  the  organization  of  a  community  for 
community  music  50 

■^     Rural  and  Small  Community  Recreation 

Contains  valuable  material  for  workers  in  rural 
and  small  communities 50 

Summer  Camps — Municipal  and  Industrial 

"^ 

Describes  the  organization  and  administration  of 
camps  which  have  been  in  operation  for  a  num- 
ber of  years 30 

Pioneering  for  Play 

Outlines  methods  of  carrying  on  community  recre- 
ational  campaigns   30 

•  'What  Can  We  Do?" 

Contains  games  and  activities  for  social  gather- 
ings     25 

Games  and  Play  for  School  Morale 

A  list  of  graded  games  for  teachers 25 

{One  Hundred  and  Nine  ] 


I 


Community  Drama 

Discusses  organization  for  dramatic  activities  with 
information  regarding  dramatic  centers,  open- 
air  theaters,  children's  dramatics,  drama  in 
rural  districts,  pageantry  and  many  other  phases 
of  the  dramatic  program.-. 60 

Community  Buildings  for  Industrial  Towns 

In  this  book  will  be  found  much  valuable  infor- 
mation on  the  planning  and  construction  of  com- 
munity buildings 75 


Recreative  Athletics 

Has  chapters  on  organization  and  administration 
of  athletics  for  playgrounds,  grammar  schools, 
high  schools,  industries  and  churches 50 

(A  complete  list  of  publications  including  handbooks, 
pamphlets  and  mimeographed  material  may  be  secured 
on  request  from  Community  Service.) 


C&mmunity  Service  {Incorporated)  is  a 
non- commercial  organisation,  supported  by 
private  contributions.  A  nominal  charge  is 
made  for  publications  in  order  to  cover  the 
cost  of  printing  and  to  make  possible  the 
publication  of  further  material. 


[  One  Hundred  and  Ten  ] 


Addresses  of  Publishers  Referred  to  in  Book 
American  Book  Co.,  100  Washington  Square,  New  York 

City 
Association  Press,  347  Madison  Avenue,  New  York  City 
Walter  H.  Baker  &  Co.,  5  Hamilton  Place,  Boston,  Mass. 
A.  S.  Barnes,  30  Irving  Place,  New  York  City 
C.  C.  Birchard  &  Co.,  Boston,  Mass. 
Brentano's,   Fifth  Avenue  and   27th   Street,   New   York 

City 
P.  F.  Collier  &  Son,  416  West  13th  Street,  New  York 

City 
Community  Service,  315  Fourth  Avenue,  New  York  City 
T.  Y.  Crowell  &  Co.,  426  West  Broadway,  New  York 

City 
T.  S.  Denison  &  Co.,  623  Wabash  Avenue,  Chicago,  111. 
C.  H.  Ditson  &  Co.,  8  East  34th  Street,  New  York  City 
Dodd,  Mead  &  Co.,  Fourth  Avenue  and  30th  Street,  New 

York  City 
Geo  H.  Doran  Co.,  244  Madison  Avenue,  New  York  City 
Doubleday,  Page  &  Co.,  Garden  City,  New  York 
Drama   League   Bookshop,    29   West   47th    Street,    New 

York   City 
E.  P.  Button,  681  Fifth  Avenue,  New  York  City 
Eldridge  Entertainment  House,  Franklin,  Ohio 

A.  Flanagan,  521  S.  Wa-bash  Avenue,  Chicago,  111. 
Samuel  French,  28  West  SSth  Street,  New  York  City 

Ik     Grosset  &  Dunlap,  1140  Broadway,  New  York  City 
I     Harper  &  Bros.,  333  Pearl  Street,  New  York  City 
f     Henry  Holt  &  Co.,  19  West  44th  Street,  New  York  City 
Houghton,  Mifflin  Co.,  14  Park  Street,  Boston,  Mass. 

B.  W.  Huebsch,  116  West  13th  Street,  New  York  City 
G.  W.  Jacobs  &  Co.,  1628  Chestnut  Street,  Philadelphia, 

Pa. 
Little,  Brown  &  Co.,  34  Beacon  St.,  Boston,  Mass. 
r.ongmans,  Green  &  Co..  443  Fourth  Avenue,  New  York 

City 

[One  Hundred  and  Eleven  ] 


Macmillan  Co.,  64  Fifth  Avenue,  New  York  City 

McClure  Publications,  Inc.,  25  West  44th  Street,  New 
York  City 

Milton  Bradley  Co.,  23  Washington  Place,  New  York 
City 

Moffat,  Yard  &  Co.,  31  Union  Square,  New  York  City 

Playground  and  Recreation  Association  of  America,  1 
Madison  Avenue,  New  York  City. 

Public  School  Publishing  Co.,  Bloomington,  111. 

Saul  Bros.,  626  Federal  Bldg.,  Chicago,  111. 

G.  Schirmer,  3  East  43rd  Street,  New  York  City 

Chas.  Scribner  &  Sons,  597  Fifth  Avenue,  New  York 
City 

University  of  Chicago  Press,  58th  Street  and  Ellis  Ave- 
nue, Chicago,  111. 

White-Smith  Music  Co.,  Boston,  Mass. 

Woman's  Press,  600  Lexington  Avenue,  New  York  City 


[  One  Hundred  and  Txvck'C  1 


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